Vitalist

Playability

Standard
Creativity
Empathy

Vitalists are inspiring figures, known for their ability to heal wounds, restore morale, and mend broken spirits. They often serve as the emotional backbone of their parties, using their deep understanding of the human mind and body to keep their allies fighting long after others would have fallen.

Vitalists are often seen as compassionate and selfless, their presence reassuring to allies in the heat of battle. However, some see them as overly idealistic or even naive, their focus on healing and support sometimes making them targets for more ruthless opponents.

Weapon Categories

6

Any

Magic Categories

14

Tech Categories

0
None

Skill Categories

20

Class Specific Bonuses

  • +10 to any 2 skills in the ‘Medical’ skill category
  • +10 to 1 of the 4 available magic categories*
  • +5 to 1 of the 4 available magic categories*
  • +10 to any 1 weapon of choice
  • +1 to health per level.

* Bonuses must be used on different categories and are not cumulative.

Class Restrictions

None

Recommended Professions

Verdant Guardian
Magical
Standard
Wildkeeper
Combined
Standard
Flamebearer
Magical
Complex
Noaidi Sage
Magical
Standard

Ability Rolls for Streamlined Character Creation

Creativity
Empathy
Self Discipline
Presence
Intuition
Reasoning
Constitution
Agility
Memory
Quickness
Strength
Boldness
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Creativity: Fuels adaptive Restoration (cleanses, triage workarounds) and flexible lines in Telepathy/Necromancy when a standard approach won’t do; also handy across Medical and Experimental Sciences.
Empathy: Heart of Restoration and a pillar for Psionics/Telepathy influence and reassurance; supports Medical bedside decisions and calmer Diplomatic outcomes.

Supporting Abilities
Self Discipline: Steadies sustained heals, auras, and mind-to-mind links—reliable concentration for Restoration, Psionics, and Telepathy; great for precise Medical procedures.
Presence: Helps Psionics/Telepathy land and keeps teams composed; useful in Diplomatic moments where authority and calm matter.

Important Abilities
Intuition: Timing sense for Restoration triage and protective reads; complements Awareness-style judgment calls.
Reasoning: Clear sequencing for technical Telepathy/Necromancy effects and lab-style Experimental Sciences.
Constitution: Buffers strain from heavy support turns and Necromancy side effects; keeps you effective through attrition.
Agility: Clean weapon handling and Movement positioning so you can aid from safe angles.

Minor Abilities
Memory: Procedures, protocols, and mental maps—useful, but not a limiter for your core loop.
Quickness: Nice for snappier reactions, yet trails Intuition/Self Discipline in this role.
Strength: Only relevant if you select heavier weapon lines or close-quarters tools.
Boldness: Occasional value in forceful Necromancy plays, but Vitalists usually win with care, timing, and control.