Vitalists are inspiring figures, known for their ability to heal wounds, restore morale, and mend broken spirits. They often serve as the emotional backbone of their parties, using their deep understanding of the human mind and body to keep their allies fighting long after others would have fallen.
Vitalists are often seen as compassionate and selfless, their presence reassuring to allies in the heat of battle. However, some see them as overly idealistic or even naive, their focus on healing and support sometimes making them targets for more ruthless opponents.
Any
* Bonuses must be used on different categories and are not cumulative.
None
Core Abilities
Creativity: Fuels adaptive Restoration (cleanses, triage workarounds) and flexible lines in Telepathy/Necromancy when a standard approach won’t do; also handy across Medical and Experimental Sciences.
Empathy: Heart of Restoration and a pillar for Psionics/Telepathy influence and reassurance; supports Medical bedside decisions and calmer Diplomatic outcomes.
Supporting Abilities
Self Discipline: Steadies sustained heals, auras, and mind-to-mind links—reliable concentration for Restoration, Psionics, and Telepathy; great for precise Medical procedures.
Presence: Helps Psionics/Telepathy land and keeps teams composed; useful in Diplomatic moments where authority and calm matter.
Important Abilities
Intuition: Timing sense for Restoration triage and protective reads; complements Awareness-style judgment calls.
Reasoning: Clear sequencing for technical Telepathy/Necromancy effects and lab-style Experimental Sciences.
Constitution: Buffers strain from heavy support turns and Necromancy side effects; keeps you effective through attrition.
Agility: Clean weapon handling and Movement positioning so you can aid from safe angles.
Minor Abilities
Memory: Procedures, protocols, and mental maps—useful, but not a limiter for your core loop.
Quickness: Nice for snappier reactions, yet trails Intuition/Self Discipline in this role.
Strength: Only relevant if you select heavier weapon lines or close-quarters tools.
Boldness: Occasional value in forceful Necromancy plays, but Vitalists usually win with care, timing, and control.