Xeno Experts are specialized scholars and survivalists who study alien lifeforms, ecosystems, and civilizations across the galaxy. Whether through fieldwork, autopsy, diplomacy, or combat, they thrive in environments where most others falter. With a focus on resilience, observation, and adaptability, they use biotech, magic, and raw understanding to respond to the unknown.
From decoding alien behavior to surviving hostile planets, Xeno Experts are at home where others are out of their depth—capable of healing, adapting, and exploiting even the strangest situations.
Xeno Experts are respected for their composure and hard-won knowledge. Often quiet and focused, they earn trust by surviving what others can’t—and making sense of what no one else understands.
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Core Abilities
Boldness: Your “commit” stat for high-risk void manipulation and aggressive cybernetics choices; helps you push through hazardous field calls in alien environments.
Self Discipline: The stabilizer for bio-morphing forms, steady nature work, and precise medical/procedural actions; also supports sustained focus in awareness and space operations.
Supporting Abilities
Memory: Glue for lore and procedure—great for nature identification, void rituals, and reliable academics/magic insights/space recall.
Reasoning: Safe sequencing and diagnostics—vital for structuring void effects, vetting cybernetics, and making clean medical/academics calls.
Important Abilities
Constitution: Endures bio-morphing strain, cybernetic load, and hostile biomes on long expeditions.
Intuition: Live reads for BiBs timing and danger sense across awareness and magic insights.
Agility: Fine control during morphs and careful movement around hazards; clean handling of whatever four weapon categories you select.
Empathy: Valuable at the bedside and when navigating alien social cues—useful across medical, awareness, and nature interactions.
Minor Abilities
Quickness: Handy for snap reactions, but preparation and control usually win.
Strength: Useful if your chosen weapons or morphs lean into grapples or heavy tools.
Presence: Helps with deterrence and first-contact tone, but trails the mental/tech core.
Creativity: Good for BiBs improvisation and oddball nature/void solutions; secondary to memory/reasoning for this class.