The Rooks are the Niibi Family’s most flexible operatives—part smuggler, part infiltrator, part thief. Unlike the brutal Fixers, Rooks rely on adaptability and cunning, slipping past patrols, moving contraband under watchful eyes, and infiltrating secure spaces. They act as scouts, smugglers, and covert agents, often serving as the Family’s first line of expansion into new territories.
Rooks are trained to blend into crowds, read urban terrain, and exploit weaknesses in both systems and people. Some specialize in smuggling contraband through customs, others in burglary and infiltration, and a few even in ranged strikes against targets of opportunity. Their balance of skills, tech, and light magic makes them dangerous and unpredictable.
The Rook profession offers a role as the party’s infiltrator and courier. They can transport goods unseen, scout enemy positions, slip into guarded zones, and keep the crew one step ahead of law or rivals. A Rook thrives when creativity and cunning are needed more than brute force.
All - favors 1-handed weapons
Streetwise – Access to Niibi networks in cities and slums.
Networked Routes – Always knows smugglers’ trails, black-market alleys, and escape paths.
Blood Oath Chains – The Niibi Blood Oath ensures any attempt to defect or betray the Family will be met with violent retribution.
Suspicion Magnet – Companions traveling with a Rook may be harassed or searched simply due to association.