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Halberd
Strength
Agility
Constitution

The halberd in Cosmic Odyssey is a formidable two-handed polearm designed for both reach and raw impact. Combining a long spear-like thrusting point with a heavy axe blade and a rear-facing hook, it delivers devastating power against armored foes while retaining the ability to pierce, hack, and pull opponents off balance. Its weight and length make it slow to recover after a strike, but each blow carries the potential to end a fight outright. In skilled hands, the halberd can control the battlefield, punishing any who come within its reach.

Built for methodical, decisive combat, the halberd excels in formations or as the weapon of a lone, disciplined warrior holding a choke point. Against armored opponents, it is especially lethal, its crushing strikes capable of damaging even the most reinforced plating. While it struggles against fast, evasive enemies and lacks the adaptability of lighter weapons, the halberd’s overwhelming damage and range make it a favored choice for those who value reach, control, and devastating stopping power over speed and versatility.

Damage Type
Piercing
Fumble Range
01-15
Range
Thresholds:
Short
Medium
Long
Damage
Versus No Armor

110 - 2d12

120 - 3d12

130 - 4d12

140 - 5d12

150 - 6d12

Versus Light Armor

100 - 1d12

110 - 2d12

120 - 3d12

135 - 4d12

150 - 5d12

Versus Medium Armor

80 - 1d12

100 - 2d12

125 - 3d12

135 - 4d12

Versus Heavy Armor

70 - 1d12

100 - 2d12

130 - 3d12

145 - 4d12

Critical Threshold
120
Critical Threshold
125
Critical Threshold
125
Critical Threshold
145
Skill Bonuses
Tech Bonuses
+10
+5
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