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Mace
Strength
Constitution
Presence

The mace in Cosmic Odyssey is a weapon built for raw, concussive force rather than finesse. Its weighted head—crafted from reinforced alloys or dense arcane-infused stone—focuses all momentum into a single devastating point of impact. Strikes from a mace are capable of denting heavy armor, shattering bone, or stunning an opponent outright, making it especially dangerous in prolonged melee exchanges. While its swing is slower than a blade, the sheer power behind each blow can make even heavily armored foes think twice before closing the distance.

Unlike weapons that require precision strikes, the mace thrives on brutal, sweeping attacks and direct confrontation. It is as much a psychological weapon as a physical one—its deep, resonant impacts echo across the battlefield, breaking enemy morale. Maces are often carried by warriors who value reliability and destructive force over agility, from temple guardians enforcing sacred law to mercenaries hired for siege-breaking duties. In the right hands, the mace becomes more than a weapon—it’s a statement of unstoppable intent.

Damage Type
Crushing
Fumble Range
01-03
Range
Thresholds:
Short
Medium
Long
Damage
Versus No Armor

110 - 2d6

120 - 3d6

130 - 4d6

140 - 5d6

150 - 6d6

Versus Light Armor

100 - 2d6

105 - 3d6

115 - 4d6

130 - 5d6

140 - 6d6

Versus Medium Armor

90 - 2d6

100 - 3d6

115 - 4d6

135 - 5d6

Versus Heavy Armor

85 - 2d6

100 - 3d6

120 - 4d6

Critical Threshold
135
Critical Threshold
135
Critical Threshold
130
Critical Threshold
130
Skill Bonuses
Tech Bonuses
+10
+10
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