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Main-Gauche
Agility
Quickness
Strength

The main-gauche is a specialized parrying dagger designed for off-hand use, traditionally paired with a rapier or similar long blade. It features an extended, sturdy crossguard—often with side rings or flared quillons—to trap or deflect incoming strikes. While it can be used offensively in close combat, its primary purpose is defensive, allowing the wielder to control an opponent’s weapon, create openings, and maintain distance. Historically used by duelists and fencers, the main-gauche was a hallmark of refined swordplay, balancing protection and counterattack in equal measure.

In Cosmic Odyssey, the main-gauche retains its defensive heritage but adapts to modern combat environments. Constructed from advanced alloys and sometimes integrated with reactive shielding or tactical sensors, it allows skilled fighters to blend traditional fencing techniques with high-tech defensive tactics. It excels in duels, tight quarters, and any situation where the wielder must manage multiple threats while protecting themselves or others. Though not designed for raw damage output, in expert hands it becomes a decisive tool for controlling the flow of battle.

Damage Type
Piercing
Fumble Range
01-02
Range
Thresholds:
Short
Medium
Long
Damage
Versus No Armor

100- 2d6

110 - 3d6

125 - 4d6

135 - 5d6

144 - 6d6

Versus Light Armor

100- 2d6

115 - 3d6

130 - 4d6

145 - 5d6

Versus Medium Armor

80 - 1d6

100 - 2d6

120 - 3d6

140 - 4d6

Versus Heavy Armor

75 - 1d6

95 - 2d6

130 - 3d6

150 - 4d6

Critical Threshold
120
Critical Threshold
125
Critical Threshold
135
Critical Threshold
145
Skill Bonuses
Tech Bonuses
+10
+10
+10
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