Bio-Hacker

Playability

Complex
Reasoning
Self Discipline

Bio-Hackers are tech-bio specialists, blending experimental science with cutting-edge medical tech to alter biology at a fundamental level. They excel at enhancing their allies, weakening their enemies, and manipulating the battlefield at a molecular level.

Bio-Hackers are often seen as resourceful and unpredictable, their ability to alter the human body both impressive and unsettling. Allies appreciate their ability to provide critical support, while enemies fear the toxins, diseases, and genetic hacks they can unleash.

Weapon Categories

6

Any

Magic Categories

0
None

Tech Categories

6

Skill Categories

16

Class Specific Bonuses

  • +10 bonus to the Poison Lore and Poison Use skills
  • +5 to any 1 class categories 
  • +10 to Biotech Boosters (BiBs) tech category
  • +5 to any Weapon Category
  • Special Skill: “Adrenal boost”. Target/Selfreceives +20 bonus to any action (max 1/day per target), costs 2 AP to use.
  • Add your reasoning ability bonus to the fatigue threshold of all allies.

Class Restrictions

None

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