Druid

Playability

Standard
Self Discipline
Empathy

Druids are nature-focused spellcasters, drawing their power from the living world around them. They are deeply connected to the cycles of life and death, often serving as protectors of wild places and guardians of ancient forests. Druids excel at manipulating natural forces, healing wounds, and shaping their environment to their advantage.

Druids are often seen as wise and mysterious figures, respected for their deep understanding of nature’s secrets. Allies value their healing abilities and environmental control, while enemies often underestimate the ferocity of a druid defending their home. Some see them as unpredictable, their motives as wild and untamed as the forces they command.

Weapon Categories

6

No guns, riffles and granades

Magic Categories

12

Tech Categories

0
None

Skill Categories

22

Class Specific Bonuses

  • +10 to the Nature Magic Spell Category
  • +5 to the Outdoor Skill Category
  • +5 to any 2 class categories (including weapons and magic, not cumulative) 
  • +10 to a specific weapon of choice

Class Restrictions

  • Barred spell categories: Electromancy, Necromancy, Demonology
  • No guns, riffles and granades
  • Can never learn tech modules

Recommended Professions

Viridian Rangers
Combined
Easy
Wildkeeper
Combined
Standard
Verdant Guardian
Magical
Standard

Ability Rolls for Streamlined Character Creation

Self Discipline
Empathy
Memory
Constitution
Intuition
Agility
Quickness
Creativity
Strength
Presence
Reasoning
Boldness
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Self Discipline: Your casting backbone—keeps Warding Magic steady and anchors Nature and Bio-Morphing sequences without drift.
Empathy: The heart of Druidic magic—drives Restoration and is a key component in Nature and Warding Magic, shaping how you heal, protect, and guide.

Supporting Abilities
Memory: Enhances pattern recall, sigils, and natural lore—strong with Nature (category ability) and highly useful in Magic Insights for reading auras and runes.
Constitution: Practical staying power in the wild and during transformations—directly supports Bio-Morphing (category ability) and pairs well with Outdoor survival tasks and long treks.

Important Abilities
Intuition: Field sense and triage timing—excellent for Restoration decisions and Outdoor tracking/survival.
Agility: Movement, balance, and precise casting gestures—shows up in several Bio-Morphing spells and helps with Defense maneuvers.
Quickness: Initiative and reaction windows—useful for getting wards up in time and for responsive healing.
Creativity: Herbal improvisation and adaptive solutions—appears across Restoration and Nature effects that reward inventive approaches.

Minor Abilities
Strength: Nice for hauling, climbing, and close-quarters pushes, but not a core limiter.
Presence: Helpful when calming beasts or rallying allies, yet secondary to Empathy for a Druid.
Reasoning: Useful for methodical ritual work, but intuition and memory carry more weight here.
Boldness: Protective magic benefits more from steadiness than risk-taking in this class.