Gunslinger

Playability

Standard
Agility
Quickness

Gunslingers are masters of high-speed gunplay and precision shooting. They excel at using handguns and other quick-draw weapons, relying on reflexes and pinpoint accuracy to outmaneuver their foes. Many Gunslingers also surprise their allies and enemies alike with their deep knowledge of history, tactics, and even magic, making them far more than simple gunfighters.

Gunslingers are often seen as unpredictable, their quick reflexes and deadly aim making them formidable in a fight. Allies appreciate their speed and precision, while enemies rarely get a second chance after underestimating a Gunslinger’s cunning and learned ways.

Weapon Categories

8

No slow weapons.

Magic Categories

4

Tech Categories

6

Skill Categories

22

Class Specific Bonuses

  • +10 to the Hand Guns weapon category
  • +10 to the History skill
  • +5 to any 1 skill category
  • +5 to any 1 tech category
  • Can fire a hand gun in off-hand with half penalty.
  • Gains 1 rank/level in the Quick Draw Ranged Expertise skill

Class Restrictions

Can never learn any spell that does damage or heals.

Recommended Professions

Riftwalkers
Combined
Complex
Shadow Talon
Technical
Standard
Shock Vanguard
Technical
Easy
Thunderborn
Technical
Standard

Ability Rolls for Streamlined Character Creation

Agility
Quickness
Intuition
Self Discipline
Creativity
Presence
Memory
Boldness
Constitution
Reasoning
Strength
Empathy
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Agility: Fine weapon handling, draw speed, sight alignment, and movement through cover—your shooting backbone.
Quickness: Split-second timing—initiative, snap shots, interrupts, and fast recoveries.

Supporting Abilities
Intuition: Read lanes, angles, and tells—pick the right moment and position before the window closes.
Self Discipline: Steady aim and trigger control—breath, squeeze, follow-through; especially important for the handgun weapon category.

Important Abilities
Creativity: Trick shots and misdirection—turn terrain and timing into advantages.
Presence: Psychological pressure and stare-down control; helps de-escalate or force compliance without firing.
Memory: Loadouts, ballistics, SOPs—keep patterns and cues at your fingertips.
Boldness: Commitment under fire—useful for forcing decisive windows.

Minor Abilities
Constitution: Endurance helps, but you aim to finish fights quickly.
Reasoning: Targeting logic is useful, but less critical than timing, control, and presence work.
Strength: Only matters if cornered into melee.
Empathy: Occasionally handy in social plays; outside the core kit.