Netrunner

Playability

Complex
Quickness
Reasoning

Netrunners are elite digital operatives who dive into networked systems with blazing speed and surgical precision. Whether jacking into security grids or hijacking combat drones mid-battle, they use a potent mix of electromancy, advanced tech, and quick-thinking codework to dominate virtual and real-world encounters alike.

They don’t just react—they predict, intercept, and control. With powerful AI systems, nanobot tools, and augmented overlays, Netrunners rewrite the battlefield in milliseconds, disrupting enemy plans and bending environments to their will. Their presence is rarely seen—but always felt.

Netrunners are seen as cold and fast-thinking, often three moves ahead. Allies rely on their hacking and countermeasure skills, while enemies find themselves exposed, disabled, or worse—without ever seeing the attack coming.

Weapon Categories

4

All

Magic Categories

6

Tech Categories

12

Skill Categories

18

Class Specific Bonuses

  • +10 to electromancy spell category
  • +5 to any 2 tech categories
  • +5 to any 2 weapons that uses quickness as main ability
  • +10 to Hacking (Technological Sciences skill)
  • Add your bonus in Reasoning to Base Defense

Class Restrictions

None

Recommended Professions

Ghost Runners
Technical
Standard
Drusari Ledger Keeper
Technical
Complex
Black Codex
Technical
Complex
Market Auditor
Combined
Complex
Ciphercell
Combined
Complex

Ability Rolls for Streamlined Character Creation

Quickness
Reasoning
Intuition
Memory
Self Discipline
Agility
Creativity
Constitution
Boldness
Presence
Empathy
Strength
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Quickness: Beats and reaction time for live hacks, interrupts, and split-second route changes; syncs cleanly with AR/TAS timing and quick weapon work.
Reasoning: Target selection, safe sequencing, and precision logic for TAS, technical skills, and clean counterplay reads.

Supporting Abilities
Intuition: The “see it coming” stat—guides when to breach, spoof, or cut the feed; strong with awareness/stealth decisions.
Memory: Protocols, keys, and exploit chains at your fingertips; keeps complex sequences stable across long runs.

Important Abilities
Self Discipline: Stability for sensitive tech and calm, repeatable weapon handling under pressure.
Agility: Clean movement and draws; precision when a hack turns into a scramble.
Creativity: Jury-rigs, decoys, and left-field solutions when the obvious line is patched.
Constitution: Buffers overload, shock, and feedback; keeps you online through trace/lockdown pressure and extended ops.

Minor Abilities
Boldness: Useful for forcing a breach or high-variance gambits, but control-first play makes it optional.
Presence: Deterrence and quick de-escalation are nice, yet secondary to invisible control.
Empathy: Handy in social infiltration, but most leverage is technical.
Strength: Rarely the limiter unless you spec into heavier melee.