Operative

Playability

Standard
Agility
Self Discipline

Operatives are elite combatants trained for special operations, excelling in stealth, precision strikes, and high-tech tactics. They thrive in unpredictable situations, using a mix of combat skills and advanced technology to outmaneuver their foes.

Operatives are often seen as highly skilled, reliable professionals. Allies appreciate their versatility and discipline, while enemies often find themselves outmaneuvered and overwhelmed by their precision and cunning. However, some see them as dangerously independent, their loyalty tested by the nature of their work.

Weapon Categories

10

Any

Magic Categories

0
None

Tech Categories

8

Skill Categories

22

Class Specific Bonuses

  • +10 to any Weapon Category
  • +5 to any 1 Skill Categories
  • +5 to any 1 Tech Category
  • +10 bonus to the Sniping or Ambush skill
  • Gains 1 rank in the Piloting Category + 3 free ranks in piloting skills.
  • +1 to initiative/level

Class Restrictions

None

Recommended Professions

Black Codex
Technical
Complex
Helion Debt Executor
Technical
Complex
Nightblade
Combined
Standard
Niibi Rook
Combined
Standard
Shadow Broker
Combined
Complex

Ability Rolls for Streamlined Character Creation

Agility
Self Discipline
Empathy
Creativity
Quickness
Memory
Boldness
Intuition
Constitution
Reasoning
Strength
Presence
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Agility: Backbone for precise movement and control. Strong fit for the Stealth, Assassination, Movement, and Ranged Expertise categories; pairs naturally with light Hand- & Shotguns, Knives, and Rifles weapon categories.
Self Discipline: Calm, repeatable execution during long ops. Supports Stealth, Ranged Expertise, and Outdoor on the skills side, plus Cloaking Systems and CAP on the tech side.

Supporting Abilities
Empathy: Social read and blend-in pressure—useful for Social and Stealth, and synergistic with Cloaking Systems.
Creativity: Deception and improvisation—appears across Stealth and Assassination, and aligns with Cloaking Systems for misdirection-heavy approaches.

Important Abilities
Quickness: Tempo and initiative—good with Movement, Ranged Expertise, and reactive Defense.
Memory: Loadouts, routes, and routines—helps consistency across CAP and broader Technological Sciences.
Boldness: Commitment when the window appears—relevant to Assassination and pressure-forward Tactics choices.
Intuition: Lane/tell sensing and route feel—useful in Ranged Expertise, Outdoor, and Awareness.

Minor Abilities
Constitution: Endurance for long infiltrations—pairs with Outdoor and attrition-minded Defense.
Reasoning: Methodical planning—supports Technological Sciences and Tactics, but trails agility/timing here.
Strength: Only when it turns force-on-force—secondary for Melee Expertise or Brawling contingencies.
Presence: Helpful for posture control and deterrence in Social or Leadership, but not a primary limiter.