Berserker

Playability

Easy
Strength
Constitution

The berserker is a melee oriented fighter with a preference for uncontrolled, aggressive battle styles. He will usually specialise in two or three weapons with an emphasis on heavy melee weapons. The Berserker has access to a number of movement-oriented skills as well as some outdoor and in-fighter skills.

Berserkers are both feared and admired. Allies value their raw power and unrelenting ferocity, but often worry about their unpredictable nature and tendency to charge headlong into danger. Enemies quickly learn that provoking a Berserker is a mistake they rarely survive to repeat.

Weapon Categories

10

All except rifles, grenades and heavy guns

Magic Categories

0
None

Tech Categories

0
None

Skill Categories

30

Class Specific Bonuses

  • +10 class bonus to weapon category of choice.
  • +5 to the Movement skill category.
  • +5 to the Outdoor skill category
  • +5 to any class skill category (not weapons)
  • Calculate your fatigue threshold from this formula: (Co+Co+Bo) / 3
  • Battle rage: Lasts 1d4 rounds - costs 1 AP concentration. The berserker is fatigued with -1 to AP when the battle rage ends.
    • 1 extra melee attack with no penalty
    • can continue fighting until reaching -50 HP.
    • can only make aggressive actions.
    • defensive bonus is halved.

Class Restrictions

Can never learn skills from the Defence Category.

Recommended Professions

Vowless
Physical
Standard
Ironclad
Combined
Easy
Pitmaster
Combined
Standard