Blood Mages draw on the raw life force within themselves and their surroundings, channeling this energy into powerful, often devastating spells. They walk the line between life and death, using their own vitality to fuel their magic, making them both fearsome in combat and dangerous to themselves. Blood Mages excel at dark, high-risk magic that can overwhelm opponents with relentless force or drain their essence.
Blood Mages are often regarded with a mix of awe and fear. Allies may respect their willingness to sacrifice themselves for power, but they also recognize the inherent danger of such a path. Enemies view them as ruthless and unpredictable, capable of turning even a fatal wound into a weapon. Some see them as twisted figures, forever tainted by their reliance on life force for magic.
Only handguns and knives categories
* Bonuses must be used on different categories and are not cumulative.
Core Abilities
Boldness: Your engine for high-risk casting and pushing through pain. It amplifies aggressive, momentum-heavy spellwork and fuels decisive openings.
Fits magic: Dark Magic, Void Manipulation, Pyromancy, Necromancy (driving curse pressure, void breaches, explosive burns, and life-force strikes).
Fits skills: Magic Casting, Tactics, Assassination (committing to kill-windows and ruthless tempo).
Constitution: The lifeblood of the class—both literal and mechanical. It sustains self-fueled magic, stabilizes backlash, and keeps you casting while wounded.
Fits magic: Necromancy, Dark Magic, Pyromancy, Void Manipulation (HP-for-power exchanges, self-harm costs, withering auras, void strain).
Fits skills: Magic Casting (long channels), Tactics (hold ground through damage).
Supporting Abilities
Reasoning: Precision control of volatile effects—targeting, shaping blast zones, sequencing curses, and setting traps.
Supports magic: Pyromancy, Void Manipulation, Dark Magic (aiming arcs, collapse timing, curse logic).
Supports skills: Magic Casting, Tactics, Experimental Sciences (safe procedures, plan-first execution).
Self Discipline: Keeps channels steady under pain, maintains concentration through HP costs, and prevents overcasting spirals.
Supports magic: Dark Magic, Necromancy, Void Manipulation (sustained curses, drains, void stasis).
Supports skills: Magic Casting (concentration), Assassination (nerve control during risky setups).
Important Abilities
Quickness: Initiative and clutch timing—capitalize on bleed/curse states and detonate windows before enemies stabilize.
Creativity: Inventive curse applications, improvised routes to damage amplification, and tricky sequencing (e.g., hex → detonate).
Intuition: Battlefield read for when to trade HP for power, sense when a target is about to crack, and pick the right school in the moment.
Memory: Managing signatures, layered debuffs, and multi-step kill paths; remembering counters and resist patterns.
Minor Abilities
Agility: Nice for positioning and fine aiming, but secondary to timing and control.
Strength: Rarely the limiter; some fiery rush spells lean on it, but not core to the build.
Presence: Intimidation happens via effects, not charisma; low priority.
Empathy: Little use in a kit focused on harm, self-fuel, and suppression.