Cybermancer

Playability

Standard
Memory
Strength

Cybermancers use a blend of technology and magic, combining raw firepower with advanced tech abilities. They excel at manipulating energy, controlling digital systems, and integrating high-tech weaponry into their combat style.

Cybermancers are often seen as cutting-edge combatants, their minds wired to the digital world. Allies appreciate their versatility, while enemies quickly learn to fear their ability to manipulate technology as easily as others swing a sword. However, some view them as overly reliant on their tech, vulnerable if cut off from their gadgets and power sources.

Weapon Categories

8

Any

Magic Categories

4

Tech Categories

12

Skill Categories

16

Class Specific Bonuses

  • +5 bonus to any 1 Skill Category
  • +10 to Cyborg Implants Tech Category
  • +5 to any Weapon Category (but only applies to modern weapons)
  • +5to the Frost Spell Category
  • Add strength bonus to either your defence bonus or resilience. Cannot be changed.

Class Restrictions

Barred spell categories: Charm, Nature, Warding

Recommended Professions

Cybernetic Innovators
Technical
Complex
Forgemaster
Technical
Complex
Reforged
Technical
Easy
Project Overseer
Technical
Standard
Surgewright
Combined
Standard
Quantum Thaumaturge
Magical
Complex

Ability Rolls for Streamlined Character Creation

Memory
Strength
Reasoning
Quickness
Self Discipline
Agility
Intuition
Creativity
Constitution
Presence
Empathy
Boldness
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Memory: Your backbone for code/spell formulae, device schemas, and run-state tracking—vital for Magic Casting, Academics, Experimental Sciences, and Technological Sciences, and for orchestrating Tactical AI Systems (TAS) and Combat Assistance Platforms (CAP) cleanly in combat.
Strength: A direct amplifier for Pyromancy’s forceful, heat-driven expressions and close-range power plays; also helps when pairing fire magic with modern weapons in a high-tempo, tech-infused style.

Supporting Abilities
Reasoning: Precise targeting, safe sequencing, and real-time troubleshooting—great for shaping Cryomancy/Pyromancy effects and making the most of TAS/CAP plus your engineering-adjacent skill work (Technological/Experimental Sciences).
Quickness: Low-latency reactions, interrupts, and initiative—lets you hit TAS timings, pre-empt enemy actions, and sync casts with movement or ranged pressure during Magic Casting.

Important Abilities
Self Discipline: Steady interfaces and sustained channels—keeps complex casts and multi-step tech routines stable when the fight drags on.
Agility: Clean weapon handling and positional precision when you’re mixing elemental output with firearms or gadgets.
Intuition: Pattern-spotting in telemetry and enemy behavior; helps you choose the right school or module on the fly.
Creativity: Lateral problem-solving and improvised tech-magic combos when systems misbehave.

Minor Abilities
Constitution: Useful for long ops, but you’re not built to soak front-line punishment.
Presence: Output and control matter more than charisma for this kit.
Empathy: Limited impact on a tech-centric, elemental playstyle.
Boldness: Calculated lines beat bravado; you win with timing and control.