Demonologist

Playability

Complex
Reasoning
Boldness

Demonologists are powerful spellcasters who draw their strength from otherworldly forces, tapping into dark dimensions and binding themselves to demonic entities for power. This path is fraught with peril, as the very forces they command often seek to consume their souls.

Demonologists are often regarded with fear and suspicion. Allies may appreciate their overwhelming offensive power but often struggle to fully trust them, knowing that their loyalty can be as fleeting as the dark pacts they forge. Enemies view them as terrifying adversaries, capable of bending reality and summoning horrors from beyond.

Weapon Categories

4

Any

Magic Categories

14

Tech Categories

0
None

Skill Categories

22

Class Specific Bonuses

  • +10 to the Demonology Spell Category
  • +5 to the Academic Skill Category
  • +5 to any class category (not cumulative, including spells and weapons)
  • +10 intimidation bonus to the skill psychological warfare
  • Add your Boldness bonus to either your defence or resilience. Cannot be changed once decided.

Class Restrictions

Can never learn the spell categories: Restoration and Nature

Recommended Professions

Voidborn Voidseer
Magical
Complex
Obliterator
Magical
Standard
The Crimson Hands
Magical
Standard

Ability Rolls for Streamlined Character Creation

Reasoning
Boldness
Presence
Self Discipline
Constitution
Memory
Intuition
Quickness
Agility
Strength
Creativity
Empathy
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Reasoning: Ritual precision and safe sequencing—your control stat for Demonology and Shadowcasting (true names, correct sigils, reliable shadow constructs).
Boldness: The nerve to bargain, bind, and push risky effects—drives the domineering edge of Demonology and Dark Magic and helps you stand firm while maintaining demanding wards.

Supporting Abilities
Presence: Commanding aura to impose will on entities and space—shapes coercive Dark Magic and gives direction to Dimensionalism effects.
Self Discipline: The will to hold binds and maintain long channels—backbone of durable Warding Magic and steadies every high-strain rite.

Important Abilities
Constitution: Soaks backlash, drain, and aura exposure—especially when leaning into punishing Dark Magic or sustaining heavy wards.
Memory: Keeps sigils, seals, and true names straight—vital for consistent Shadowcasting patterns and multi-step pacts.
Intuition: Reads omens and intent—great for anticipating shadow slips and sensing when a binding is about to fail.
Quickness: Timing for gates, rifts, and interrupts—acting fast enough for Dimensionalism triggers and last-second ward raises.

Minor Abilities
Agility: Useful for precise placement around circles, but secondary to Presence/Quickness for portal work.
Strength: Rarely limits your core kit beyond basic physical tasks.
Creativity: Handy for improvising circles and asymmetric tricks, but control and safety matter more.
Empathy: Present in some warding approaches, yet less central to a domination-focused pact caster.