Engineer

Playability

Complex
Creativity
Reasoning

Engineers are technical experts who excel at building, repairing, and modifying machinery. They are the masterminds behind advanced technology, capable of adapting to complex situations and finding innovative solutions to mechanical problems. Engineers often serve as the backbone of any technologically advanced group, providing critical support and battlefield repairs.

Engineers are often seen as brilliant but sometimes eccentric, their minds constantly racing through equations and design schematics. Allies appreciate their ability to turn the tide of battle through clever use of technology, while enemies quickly learn to fear their ability to turn even the simplest machine into a deadly weapon.

Weapon Categories

10

Any

Magic Categories

0
None

Tech Categories

8

Skill Categories

22

Class Specific Bonuses

  • +10 to any 2 weapons
  • +5 to the Technological Sciences skill category
  • +5 to 1 skill in each of the engineering and space skill categories.
  • +5 to 1 skill in each of the AR and TAS tech categories
  • +5 to any skill category.
  • Preparation: Gain a +10 bonus to any skill check roll in the technological skill categories per 1 Action Point spent in combat or under pressure. 
  • Opponents must subtract your reasoning and creativity bonus from critical rolls.

Class Restrictions

None

Recommended Professions

Scrapwright
Technical
Standard
Forgemaster
Technical
Complex
Anvil
Combined
Standard
Obsidian Engineers
Combined
Complex
Technogician
Combined
Standard
Project Overseer
Technical
Standard

Ability Rolls for Streamlined Character Creation

Creativity
Reasoning
Quickness
Memory
Intuition
Self Discipline
Agility
Constitution
Presence
Boldness
Strength
Empathy
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Creativity: Your design engine—prototyping, field mods, clever fixes. It turns AR/TAS readouts into workable solutions and drives Engineering, Technological Sciences, and Experimental Sciences work.
Reasoning: Precise diagnostics and safe sequencing. It’s the backbone of targeting logic, clean TAS orchestration, and reliable build/repair procedures.

Supporting Abilities
Quickness: Low-latency reactions and timing so you can actually exploit what AR highlights and what TAS predicts—initiative, interrupts, and tight sync with teammates and tools.
Memory: Schematics, tolerances, loadouts, and procedures at your fingertips—helps avoid mistakes under pressure and keeps complex Engineering chains consistent.

Important Abilities
Intuition: Pattern pickup and situational feel—spot angles in telemetry, anticipate failures, and choose the right tool or module on the fly.
Self Discipline: Steady hands and sustained focus during long repairs, calibrations, and multi-step operations.
Agility: Fine motor control for precision work, gadget handling, and clean weapon use when fighting breaks out.
Constitution: Field endurance in hazardous environments and the stamina to keep systems online through chip damage.

Minor Abilities
Presence: Handy for coordination and buy-in, but output matters more than charisma here.
Boldness: Decisive pushes help, yet calculated play beats bravado for this role.
Strength: Rarely the limiter unless you spec into heavy gear handling.
Empathy: Low impact on a tech-first toolkit without magical or healing focus.