Juggernaut

Playability

Easy
Self Discipline
Memory

Juggernauts are relentless powerhouses who combine physical strength with precise control and tactical awareness. They endure what others can’t, using advanced tech and hardened discipline to push through enemy lines without hesitation. With each battle, they grow smarter, recalling past encounters and adapting quickly to new threats.

They are never reckless—they move with purpose, fortified by memory and tempered by focus.

Juggernauts are seen as indomitable and calculating. Allies trust them to hold the line and outlast any opponent, while enemies quickly learn that brute force is only one part of their threat.

Weapon Categories

10

All

Magic Categories

0
None

Tech Categories

10

Skill Categories

20

Class Specific Bonuses

  • +10 to any tech category
  • +5 to any weapon category
  • Subtract your memory bonus from armor penalties
  • Know your enemy: Use Memory Ability to recall info about a previously encountered foe and half against unknown enemies because you have probably heard something. 
  • +2 health per level

Class Restrictions

None

Recommended Professions

Covenant Knights
Combined
Easy
Ironclad
Combined
Easy
Pyre Knight
Combined
Standard
Ironbound Sentinel
Physical
Easy

Ability Rolls for Streamlined Character Creation

Self Discipline
Memory
Strength
Constitution
Quickness
Agility
Reasoning
Intuition
Presence
Boldness
Creativity
Empathy
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Self Discipline: The backbone of your kit—keeps CAP/TAS routines clean, holds Nanobot effects steady, and lets you grind forward without drift. It’s what turns raw gear and armor into a controlled, unstoppable push.
Memory: Pattern recall for CAP/TAS targeting and “know your enemy” moments; helps you pick the right tool mid-fight and, via your class bonus, mitigates armor penalties through sheer familiarity.

Supporting Abilities
Strength: Driving force for Melee Expertise and Brawling—shoves, grapples, guard breaks, and finish pressure that make your tech-assisted advance truly crushing.
Constitution: Long-haul stamina in heavy armor—soaks chip damage while your systems work; perfect for a frontline that’s meant to keep moving.

Important Abilities
Quickness: Initiative and timing—sync with TAS windows, interrupt, and capitalize the moment your assist pings an opening.
Agility: Weapon handling and footwork in weighty gear—maintain aim and DB while you angle through choke points.
Reasoning: Diagnostics and safe sequencing—clean CAP/TAS orchestration and reliable Engineering fixes under fire.
Intuition: Read lanes, pressure, and intent—feeds better Tactics calls and helps you choose when to surge or brace.

Minor Abilities
Presence: Useful for zone control and deterrence, but secondary to your physical/tech edge.
Boldness: Nice when you must force a breach, yet the Juggernaut wins more by control than by gambles.
Creativity: Handy for improvised tech uses, but not a limiter for your core game plan.
Empathy: Minimal impact for a tech-frontline bruiser with no magic access.