Juggernauts are relentless powerhouses who combine physical strength with precise control and tactical awareness. They endure what others can’t, using advanced tech and hardened discipline to push through enemy lines without hesitation. With each battle, they grow smarter, recalling past encounters and adapting quickly to new threats.
They are never reckless—they move with purpose, fortified by memory and tempered by focus.
Juggernauts are seen as indomitable and calculating. Allies trust them to hold the line and outlast any opponent, while enemies quickly learn that brute force is only one part of their threat.
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Core Abilities
Self Discipline: The backbone of your kit—keeps CAP/TAS routines clean, holds Nanobot effects steady, and lets you grind forward without drift. It’s what turns raw gear and armor into a controlled, unstoppable push.
Memory: Pattern recall for CAP/TAS targeting and “know your enemy” moments; helps you pick the right tool mid-fight and, via your class bonus, mitigates armor penalties through sheer familiarity.
Supporting Abilities
Strength: Driving force for Melee Expertise and Brawling—shoves, grapples, guard breaks, and finish pressure that make your tech-assisted advance truly crushing.
Constitution: Long-haul stamina in heavy armor—soaks chip damage while your systems work; perfect for a frontline that’s meant to keep moving.
Important Abilities
Quickness: Initiative and timing—sync with TAS windows, interrupt, and capitalize the moment your assist pings an opening.
Agility: Weapon handling and footwork in weighty gear—maintain aim and DB while you angle through choke points.
Reasoning: Diagnostics and safe sequencing—clean CAP/TAS orchestration and reliable Engineering fixes under fire.
Intuition: Read lanes, pressure, and intent—feeds better Tactics calls and helps you choose when to surge or brace.
Minor Abilities
Presence: Useful for zone control and deterrence, but secondary to your physical/tech edge.
Boldness: Nice when you must force a breach, yet the Juggernaut wins more by control than by gambles.
Creativity: Handy for improvised tech uses, but not a limiter for your core game plan.
Empathy: Minimal impact for a tech-frontline bruiser with no magic access.