Nano-Engineers specialize in controlling nanobots to heal, augment, or dismantle their enemies. They are masters of microscopic combat, using nanotech to enhance their allies, disrupt enemy systems, and manipulate their surroundings at a molecular level.
Nano-Engineers are often seen as highly technical and precise, their mastery of nanotechnology both impressive and terrifying. Allies appreciate their ability to heal and enhance in the heat of battle, while enemies dread their ability to control biological systems and keep themselves and their allies going beyond all possibility.
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Core Abilities
Self Discipline: Stabilizes Nanobots deployments, keeps Medical procedures precise, and supports steady weapon handling (especially handguns) under pressure.
Creativity: Drives design, repurposing, and on-the-fly fixes; central to Nanobots, Biotech Boosters, and Technological/Engineering work.
Supporting Abilities
Memory: Protocols, schematics, tolerances, and dosage tables at your fingertips; strong for Nanobots, Technological Sciences, Engineering, and Medical.
Intuition: Fast problem selection and situational reads; great for Biotech Booster choices and triaging Engineering fixes mid-fight.
Important Abilities
Reasoning: Diagnostics and safe sequencing; anchors Technological Sciences, Engineering, and careful Medical application.
Agility: Fine motor control for tight spaces, device handling, and clean sidearm use.
Quickness: Timing for injections/deploys and seizing brief windows in combat or tool swap cycles.
Empathy: Bedside manner and better triage decisions in Medical work.
Minor Abilities
Boldness: Helps when running high-risk booster lines, but control usually beats bravado here.
Constitution: Useful for long ops and harsh environments, yet secondary to control stats.
Presence: Handy for coordinating crews, not central to outcomes.
Strength: Gear hauling and bracing; rarely the limiter for your toolkit.