Technomancer

Playability

Standard
Memory
Reasoning

Technomancers blend magic with advanced technology, harnessing the raw power of the digital and physical worlds. They excel at manipulating energy, bending the laws of physics, and integrating advanced tech into their spellcasting. Technomancers often serve as battlefield controllers, capable of both devastating attacks and precise, surgical strikes.

Technomancers are often seen as mysterious and unpredictable, their abilities straddling the line between science and sorcery. Allies appreciate their versatility and raw power, but some find their reliance on technology unsettling. Enemies often struggle to anticipate the range and complexity of a Technomancer's attacks, making them formidable opponents.

Weapon Categories

4

Any

Magic Categories

14

Tech Categories

8

Skill Categories

14

Class Specific Bonuses

  • +10 to any two Spell Categories*
  • +5 to the Technological Sciences Skill Category
  • +5 to any 1 Tech Skill Category
  • +5 to a specific modern weapon
  • +1 to DB per level

* Bonuses must be used on different categories and are not cumulative.

Class Restrictions

  • Max. 7 points in any spell category from class at level 1
  • Can never learn the following spell categories: Nature

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