Skyrider

Playability

Complex
Intuition
Presence

Skyriders are masters of situational awareness and tactical coordination, capable of making quick, high-stakes decisions in the heat of battle. They excel at controlling the flow of combat and guiding their allies to victory. Despite their focus on leadership, a Skyrider is never outclassed in the air, their reflexes and spatial awareness unmatched.

Skyriders are often seen as calm under pressure, their ability to read a battlefield making them natural commanders. Allies rely on their clear guidance, while enemies quickly learn to fear their tactical precision.

Weapon Categories

8

Any 1 handed weapons

Magic Categories

0
None

Tech Categories

8

Skill Categories

24

Class Specific Bonuses

  • +10 to any weapon category
  • +10 to the Piloting skill category
  • +5 to the AR and TAS tech categories
  • +5 to any two class skill categories (not cumulative)
  • Tactical Command: Once per round, spend 1 Action Point to let an ally within line of sight reroll a failed 1d100 check.
  • Air Mastery: +5 to any 1d100 roll if you are somehow airborne

Class Restrictions

None

Recommended Professions

Blackhand
Combined
Standard
Ghost Runners
Technical
Standard
Storm Commander
Technical
Standard
Black Tide
Technical
Easy

Ability Rolls for Streamlined Character Creation

Intuition
Presence
Quickness
Reasoning
Self Discipline
Memory
Agility
Empathy
Boldness
Constitution
Strength
Creativity
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Intuition: Anchor for AR reads and aerial judgment—picking lanes, sensing threats, and timing maneuvers in Piloting/Space.
Presence: Command aura for crisp Leadership and Diplomatic calls—gets the crew aligned and responsive mid-flight.

Supporting Abilities
Quickness: Executes what AR/TAS reveal—initiative, interrupts, snap repositioning, and mid-air pivots.
Reasoning: Logic core for TAS and Engineering—clean sequencing, target selection, and safe procedures under pressure.

Important Abilities
Self Discipline: Steady hands for Piloting/Space tasks and consistent one-handed weapon work (breath, hold, follow-through).
Memory: Retains TAS cues, routes, checklists, and protocols—useful across Space and mission brief details.
Agility: Weapon handling and precise movement when you personally take the shot or thread a tight approach.
Empathy: Boosts buy-in and morale—helps maintain cohesion during tense Leadership/Diplomatic moments.

Minor Abilities
Boldness: Comes up for gutsy flight calls, but usually trails Presence/Intuition.
Constitution: Endurance for long sorties and environmental stress; secondary for this class.
Strength: Rarely decisive with 1-handed weapons and an aerial focus.
Creativity: Nice for unorthodox routes or solutions, but planning plus execution carry this role.