Witchwarper

Playability

Complex
Agility
Presence

Witchwarpers draw power from alternate realities, enhancing themselves and their allies while disrupting their enemies. They can shift timelines, alter probabilities, and summon echoes of possible futures, making them unpredictable and highly adaptable combatants.

Witchwarpers are often seen as chaotic and dangerous, their powers viewed as both awe-inspiring and unsettling. Allies appreciate their ability to reshape reality to empower their team and disrupt their foes, while enemies struggle to anticipate their next move, often finding themselves trapped in impossible scenarios.

Weapon Categories

6

Any

Magic Categories

12

Tech Categories

0
None

Skill Categories

22

Class Specific Bonuses

  • +10 to the Dimensionalism Spell Category
  • +5 to any spell category (not cumulative)
  • +5 to any Skill Category
  • +10 to any Weapon Category

Class Restrictions

Can never learn the following spell categories: Nature, Restoration, Enchantment

Recommended Professions

Void Knights
Combined
Easy
Runechanter
Combined
Standard
Riftwalkers
Combined
Complex
Voidborn Voidseer
Magical
Complex

Ability Rolls for Streamlined Character Creation

Agility
Presence
Quickness
Constitution
Self Discipline
Strength
Memory
Reasoning
Intuition
Boldness
Empathy
Creativity
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Agility: Precise positioning, clean gestures, and evasive movement—excellent for Dimensionalism folds/steps and Bio-Morphing control while staying light on your feet.
Presence: Authority behind reality-bending—anchors Dimensionalism commands and Geomancy shaping so your changes “stick” in the scene.

Supporting Abilities
Quickness: Snappy execution—hit rift windows, blink before a hit lands, and chain short repositioning between altered states (Dimensionalism).
Constitution: Endure morph strain and geomantic backlash—listed repeatedly across Bio-Morphing and Geomancy themes.

Important Abilities
Self Discipline: Hold forms, channels, and multi-step control without drift—reliable for Bio-Morphing and longer Geomancy effects.
Strength: Adds shove/break/raise power when leaning into heavier Geomancy plays or morph-enhanced melee.
Memory: Keeps portal pairings, spatial anchors, and ritual steps straight—useful for consistent Dimensionalism and general casting rigor.
Reasoning: Safe sequencing and coherent effect design—helps prevent paradox-y misfires when you stack multiple shifts.

Minor Abilities
Intuition: Situational reads for when to commit a shift or morph—handy but trails the core control stats here.
Boldness: Useful for committing to risky reality twists when payoff is high.
Empathy: Occasional value in social scenes; little impact on this magic mix.
Creativity: Nice for odd-angle solutions, but fundamentals (Agility/Presence plus Quickness/Constitution) do most of the work.