Dervish

Playability

Complex
Self Discipline
Quickness

Dervishes are fast, ritualistic spellcasters known for their fluid, dance-like combat styles and mastery of obscure knowledge. They move through the battlefield with the grace of a dancer, striking with precision and leaving their enemies reeling from unexpected angles.

Dervishes are often seen as mysterious and unpredictable, their combat style both mesmerizing and terrifying. Allies appreciate their ability to disrupt and disorient enemies, while foes often struggle to keep up with their rapid, unorthodox movements. However, their reliance on ritual and rhythm can make them seem erratic or even reckless.

Weapon Categories

6

1-handed weapons only

Magic Categories

12

Tech Categories

0
None

Skill Categories

22

Class Specific Bonuses

  • +10 to the skills Blade Dancing, Martial Dance, Dancing and Touch Spell
  • +10 to the Gravitycraft spell category
  • +5 to either the Illusion or the Charm spell category
  • +5 any one specific weapon
  • +5 to any class skill or weapon category
  • Opponents have disadvantage on critical rolls against the dervish (roll twice - use worst)

Class Restrictions

Cannot wear higher than armor type 5

Recommended Professions

Bladeweaver
Combined
Easy
Nightblade
Combined
Standard
Surgewright
Combined
Standard
Starborne Clergy
Magical
Complex
Pilgrims of the Beyond
Magical
Standard
Dreamweaver
Combined
Standard

Ability Rolls for Streamlined Character Creation

Self Discipline
Quickness
Creativity
Intuition
Agility
Strength
Presence
Reasoning
Memory
Constitution
Empathy
Boldness
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Self Discipline: Your anchor for Gravitycraft—holding vectors, fields, lifts, and reversals steady while you move.
Quickness: Tempo shifts, initiative, burst repositioning, and on-beat execution. Also supports Illusion—enabling fast feints, blurs, and vanish-style entries/exits.

Supporting Abilities
Creativity: Drives the Artistic side—choreography, flourish, and deceptive framing.
Intuition: Spatial sense and flow-reading for Gravitycraft—judging vectors and pressure zones.

Important Abilities
Agility: Footwork, balance, blade-hand precision, and acrobatic control.
Presence: Useful when performance or subtle Enchantment pressure matters.
Reasoning: The “physics brain” behind clean gravity math and structured set-pieces.
Strength: Frequent melee contact benefits from solid striking power and control; Strength supports many melee weapon categories and helps with shoves, breaks, and finish pressure.

Minor Abilities
Constitution: Endurance is nice, but rhythm/control matter more than soak.
Empathy: Optional unless leaning into social sway.
Memory: Handy for choreography and cues, but not a limiter for the build.
Boldness: Timing and control beat bravado in this style.