Knight

Playability

Standard
Boldness
Strength

Knights are noble warriors dedicated to upholding their code of honor, often serving as defenders of the weak and vanquishers of evil. They excel in frontline combat, relying on physical strength, tactical insight, and inspiring leadership. Knights also use supportive magic to boost morale, heal wounds, and shield their allies from harm, acting as both warriors and protectors on the battlefield.

Knights are often seen as inspiring and steadfast, their dedication to honor and courage earning them the respect of allies and the fear of their enemies. However, their rigid code of conduct can sometimes make them seem inflexible or overly concerned with tradition.

Weapon Categories

8

Any weapons can be used

Magic Categories

6

Tech Categories

0
None

Skill Categories

26

Class Specific Bonuses

  • +10 to any 1 Weapon Category
  • +5 to the Diplomatic skill category
  • +5 to any 1 class skill category (cumulative)
  • +5 to any 1 magic skill category
  • Add your Boldness ability bonus to resilience
  • Gains the Piloting skill category + 1 rank/level in 1 specific skill pertaining to a 1-person vehicle or mount.

Class Restrictions

No access to magic schools other than restoration, radiance, and warding.

Recommended Professions

Ash Warden
Combined
Standard
Covenant Knights
Combined
Easy
Pyre Knight
Combined
Standard
Iron Vanguard
Physical
Standard

Ability Rolls for Streamlined Character Creation

Boldness
Strength
Empathy
Presence
Agility
Constitution
Quickness
Self Discipline
Reasoning
Memory
Intuition
Creativity
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Ability Prioritization Explained

Core Abilities
Boldness: Fearless commitment in the frontline—drives decisive charges and anchors protective work in Warding Magic and radiant control.
Strength: Primary engine for melee damage, shoves, and holding the line; pairs naturally with Melee Expertise and radiant strikes.

Supporting Abilities
Empathy: Steadies protective and restorative work—strong fit for Warding Magic (withstand/guard) and Restoration themes; also helps maintain ally morale.
Presence: Command aura for Leadership/Diplomatics and a strong driver for Radiance—inspire, pressure, and rally without always swinging.

Important Abilities
Agility: Weapon handling and footwork in armor; boosts Defense and Movement for cleaner entries/exits and accurate strikes.
Constitution: March-and-fight stamina; soak chip damage while keeping guard and spells active.
Quickness: Initiative and interrupts—raise wards, counters, and punishes in time.
Self Discipline: Focus for steady Warding Magic circles and long defensive channels.

Minor Abilities
Reasoning: Useful for Tactics planning, but secondary to on-field decisiveness.
Memory: Rites, codes, and SOPs—good to have, rarely the limiter mid-melee.
Intuition: Threat reading and triage—helpful, but trails your core kit.
Creativity: Unconventional solutions; reliability and discipline matter more here.