Ranger

Playability

Standard
Agility
Empathy

Rangers are agile and self-reliant warriors, known for their deep connection to the natural world. They excel at moving through rough terrain, tracking enemies, and using their surroundings to their advantage. Rangers often rely on their bond with nature to boost their physical abilities and remain unseen, making them formidable hunters, scouts and foes.

Rangers are often seen as quiet, observant, and self-sufficient. Allies appreciate their ability to navigate dangerous terrain and provide critical battlefield support, while enemies quickly learn to respect their precise, calculated strikes.

Weapon Categories

10

Any

Magic Categories

6

Tech Categories

0
None

Skill Categories

24

Class Specific Bonuses

  • +10 to any Weapon Category
  • +10 to the Outdoor skill category
  • +5 to any class skill category
  • +5 to the Nature magic spell category 
  • Gains the Athletics skill category + 1 rank/level in 1 specific skill

Class Restrictions

Cannot learn other spell categories than the 4 original ones.

Recommended Professions

Hermit
Physical
Standard
Vuodji Outrider
Physical
Easy
Viridian Rangers
Combined
Easy
Wildkeeper
Combined
Standard

Ability Rolls for Streamlined Character Creation

Agility
Empathy
Self Discipline
Intuition
Memory
Quickness
Constitution
Creativity
Strength
Presence
Reasoning
Boldness
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Agility: Your backbone for precise movement and weapon handling. It’s a perfect fit for Stealth, Movement, Outdoor, and Ranged Expertise, and it plugs cleanly into bow/rifle styles and agile melee fallbacks.
Empathy: The heart of your nature-leaning magic and animal work. It directly supports Restoration and Nature, and it helps with Outdoor and Social moments where guidance and calming presence matter.

Supporting Abilities
Self Discipline: Steady aim and steady casting. It’s listed across Nature and Bio-Morphing and shows up in many Ranged Expertise actions that reward breath control and follow-through.
Intuition: Field sense for timing and reads. Strong with Restoration, Awareness, and Outdoor—also helps pick the exact shot window for Ranged Expertise.

Important Abilities
Memory: Spell patterns and tracking minutiae—key for Nature and useful for Magic Insights; also keeps routes, signs, and ballistics straight.
Quickness: Initiative and reaction windows that make ambushes land and let you fire, move, or disengage before the enemy adjusts—great with Movement, Stealth, and Ranged Expertise.
Constitution: Endurance for long hunts and rough ground; pairs naturally with Bio-Morphing’s physically taxing effects.
Creativity: Adaptive problem-solving that benefits Restoration (creative triage) and several Nature tricks (snares, diversions) when the straightforward line won’t do.

Minor Abilities
Strength: Useful when forced into close quarters and for Geomancy’s heavier plays, but not your usual limiter.
Presence: Helps with Geomancy’s assertive effects and occasional Social pressure, yet trails your scout/shooter priorities.
Reasoning: Ballistics math and methodical planning are nice to have, but instinct and execution carry the day.
Boldness: Ambush commitment matters, but you typically win by control and timing rather than gambles.