Battlemage

Playability

Standard
Strength
Reasoning

Battlemages are powerful frontline spellcasters, combining raw physical strength with devastating magic. They excel at wielding large weapons while casting destructive spells, making them formidable foes in close-quarters combat. Battlemages often rely on brute force and elemental power, channeling their magic into physical strikes that can shatter armor and tear through enemy lines.

Battlemages are often seen as fearsome and aggressive, their ability to blend melee combat with potent magic earning them a reputation as unstoppable warriors. Allies appreciate their sheer power and versatility, while enemies quickly learn to fear their explosive attacks.

Weapon Categories

8

Any

Magic Categories

8

Tech Categories

0
None

Skill Categories

24

Class Specific Bonuses

  • +10 to any 1 two-handed melee weapon
  • +10 to the Telekinesis spell category
  • +5 to to the Magic Casting skill category
  • +5 to the Melee Expertise skill category
  • Add your Strength ability bonus to Health.

Class Restrictions

No access to restoration and warding spell categories

Recommended Professions

Ash Warden
Combined
Standard
Ashborn
Combined
Standard
Noaidi Enforcer
Combined
Standard
Runechanter
Combined
Standard

Ability Rolls for Streamlined Character Creation

Strength
Reasoning
Constitution
Self Discipline
Quickness
Agility
Boldness
Intuition
Memory
Presence
Empathy
Creativity
80 + 2d10
80 + 2d10
60 + 4d10
60 + 4d10
10d10
10d10
10d10
10d10
20 + 6d10
20 + 6d10
20 + 6d10
20 + 6d10

Recommended Skills

No items found.

Ability Prioritization Explained

Core Abilities
Strength: Your primary engine for two-handed weapon damage and physical dominance. Also boosts overall toughness via the class bonus (Strength added to Health). Synergizes with melee-channeled Pyromancy and Telekinesis strikes.
Reasoning: Controls and shapes destructive spellwork with precision—vital for directing Telekinesis, manipulating Magnetism, and timing high-impact Pyromancy effects in the thick of combat.

Supporting Abilities
Constitution: Frontline staying power—soaks punishment while you cast in melee. Especially important since you lack Restoration/Warding access.
Self Discipline: Keeps spells stable under pressure and maintains channels while swinging—useful for sustained Pyromancy burns, controlled Telekinesis, and steady Necromancy effects.

Important Abilities
Quickness: Initiative, recovery between swing-cast sequences, and seizing openings.
Agility: Footwork and weapon handling precision for heavy blades/hammers; helps land empowered strikes.
Boldness: Commit to risky burst windows and press the advantage; fits the Battlemage’s aggressive tempo.
Intuition: Battlefield read—anticipate movements to align charges, pulls (Magnetism), and knockbacks.

Minor Abilities
Memory: Helpful for repertoire depth, but less critical than real-time control.
Presence: Not a leadership/social class; impact comes from force, not charisma.
Empathy: Minimal use in a destructive frontline kit.
Creativity: Nice for improvisation, but overshadowed by raw control (Reasoning) and durability