Spells

Spells are arcane or mystical effects invoked through knowledge, energy, or willpower. They allow characters to bend reality, heal, harm, protect, or manipulate forces beyond science. Though powerful and versatile, spells are often high-risk, high-reward — capable of great impact but prone to failure or backlash.

Spell Categories

Spell categories in Cosmic Odyssey act as thematic banners—each evokes a unique magical flavor, narrative tone, and cultural identity. They reinforce immersion and caster personality, shaping how the magic feels and the worldview your character embodies.

Augmentation awakens the latent power within the body, mind, and spirit. It doesn’t create energy — it unlocks it. Muscles surge, reflexes sharpen, focus intensifies, and wounds are ignored — if only for a moment. With the right push, an ordinary ally becomes extraordinary.

Augmenters are often disciplined, perceptive, and deeply attuned to those they empower. Their magic is direct and personal — delivered through contact, eye-lock, or words designed to resonate with the recipient’s soul. They amplify what’s already there, not by command, but by belief.

Augmentation casting is intimate. It often requires eye contact, physical touch, or spiritual harmony. It’s common for augmenters to chant personalized phrases or use ritual gestures tied to the recipient's nature (e.g., "Stand your ground, shield-bearer" or "Let your arrows find their breath").

Bio-Morphing is the magical art of biological adaptation and transformation. Casters reshape their own bodies — or those of others — to enhance survival, combat, or environmental function. Muscles harden, bones shift, and internal systems evolve in real time to meet any challenge.

Bio-morphers are often adaptive, pragmatic, and physically focused, drawing power from nature, evolution, or controlled mutation. Some favor aggressive changes like claws or armor, while others apply subtle alterations such as improved senses, toxin resistance, or auxiliary organs.

Visually, Bio-Morphing spells often come with visible bodily change — skin rippling, eyes adjusting, limbs reshaping, or organic patterns glowing beneath the surface. Whether used to climb, strike, breathe, or endure, this form of magic turns biology into a toolkit.

Chronology Magic manipulates the flow of time — bending speed, pausing moments, or reaching into the past and future. Casters use it to accelerate allies, delay enemies, or even reverse outcomes before they solidify. Every second becomes a tool, every turn a puzzle to rewrite.

Practitioners are often precise, thoughtful, and strategic, measuring time like a resource. Some act swiftly and unpredictably; others calculate five turns ahead. Whether used to outpace, evade, or undo, their magic offers the impossible — a second chance, a stolen moment, or a future seen too soon.

Chronology spells shimmer with temporal distortion, refracted light, golden pulses, or ghost-like afterimages. When time bends, the world holds its breath — and only the caster knows what comes next.

Cryomancers can manipulate elemental particles and hinder their movement - effectively cooling down matter in the blink of an eye.

Frost casters often struggle with frost bites, blue extremities and chronic colds. Frostcasters are often disciplined and strategic on the battlefield.

Cryomancy commands the power of cold, stillness, and erosion. It shapes the battlefield through creeping ice, freezing winds, and brittle silence — slowing enemies, restricting movement, and sapping vitality with every breath.

Cryomancers are disciplined and strategic, excelling at control over chaos. They don’t overwhelm, they grind. Each spell punishes haste, isolates targets, and turns the environment into a hazard of rime and frostbite.

Their magic leaves visible and sensory marks: skin pale with chill, armor cracking under layered ice, sound muffled beneath snowfall. Cryomancy is not flashy — it is relentless, measured, and merciless.

Dark Magic manipulates power through curses, corruption, and forbidden pacts. It drains strength, weakens defenses, and twists fate to punish or control. Whether through shadowy hexes or soul-binding rituals, Dark Magic specializes in disruption, decay, and dread.

Practitioners are often calculating, feared, and misunderstood. Some are cold and cruel by choice; others wield darkness for pragmatic or even noble reasons. Regardless of intent, few who walk this path escape the suspicion — or respect — of others.

Dark spells manifest as black flame, whispering shadows, or flickers of pain in the soul. They leave marks not just on the body, but on the battlefield’s energy. To use Dark Magic is to touch something older and more dangerous than light — and to know it touches back.

Demonology is the dark art of summoning, binding, and channeling the power of infernal beings. Its spells draw on hellish contracts, unleashing curses, fire, and demonic minions to wreak havoc on the battlefield.

Practitioners are often ambitious, cunning, or desperate, forging pacts for power that always come with a cost. Demons offer strength, but they are never loyal — and their gifts often demand blood, obedience, or pieces of the soul.

Demonic magic manifests in flaming sigils, screaming shadows, and chains wreathed in infernal flame. Its presence is unsettling, its power undeniable. Each spell cast brings the caster closer to greatness — or damnation.

Dimensional Magic manipulates the fabric of space and reality, allowing casters to open portals, fold distance, and step between unseen layers of the world. It can reshape the battlefield in an instant — bending movement, line of sight, and position to the caster’s will.

Practitioners are often precise, abstract thinkers, attuned to the hidden structures of existence. They don’t move through the world — they reshape how it moves around them, drawing on concepts like parallel planes, spatial compression, and reality bleed.

Spells may shimmer with distorted air, reveal impossible angles, or fracture light into geometric echoes. Dimensional magic is versatile, disorienting, and powerful — a quiet force that changes where and how things happen.

Electromancy channels the raw power of lightning, current, and magnetic fields. It’s fast, volatile, and high-voltage — built for casters who strike first and hit hard. Electromancy spells arc, overload, and chain unpredictably, making them ideal for sudden bursts of damage and tactical disruption.

Electromancers are sharp-minded and high-strung, often riding the edge of control. Their magic enhances reflexes, scrambles tech, and electrifies the battlefield with both destructive force and precision utility.

Their presence crackles with static, their spells flash in blue-white arcs, and the scent of ozone lingers wherever they go. Electromancy isn’t subtle — it surges, snaps, and always demands attention.

Enchantments influences minds and emotions through magical persuasion. Rather than overpower, it redirects — soothing aggression, turning foes into allies, or subtly guiding decisions without force. Charm spells change behavior with elegance, not violence.

Enchanters are charismatic manipulators, diplomats, and deceivers. They thrive in tense moments, disarming opponents with a glance or a word. Whether through empathy or cunning, they control the battlefield by controlling people.

Enchanting is often impossible to detect. Visually, charm magic glows soft and warm, carried in a tone, a look, or a perfectly timed phrase. To encounter it is to feel seen, understood — and dangerously willing to agree.

Entropy Magic accelerates the unraveling of order — breaking down structure, stability, and cohesion across physical, magical, and conceptual systems. From rusting steel to fraying spells, entropy casters weaponize decay itself, turning the natural process of breakdown into an immediate threat.

These mages are often seen as harbingers of collapse, yet many view themselves as liberators, unbinding energy from rigid form and releasing systems from stagnation. They don’t seek destruction for its own sake — they simply embrace what is inevitable.

Entropy spells often manifest as swirling dust, crackling static, and matter disintegrating in midair. To face an entropy caster is to feel your defenses unravel, your plans fail, and your body forget how to hold itself together.

Geomancy is the magic of stone, soil, and metal — shaping the terrain, raising walls, triggering quakes, and commanding the battlefield through sheer physical presence. It draws on the weight and memory of the earth, turning natural mass into a living weapon or shield.

Geomancers are often resilient, deliberate, and unshakable, known for their defensive strength and control. They trap, block, and break enemies through positioning, pressure, and timing — embodying endurance over speed, and structure over chaos.

Geomantic spells manifest as rising stone, rumbling tremors, and hardened armor. Their presence is grounded, their casting steady. In their hands, the battlefield becomes an extension of their will — unchanging, immovable, and inevitable.

Gravity Magic manipulates one of the universe’s core forces — using precision and calculation to bend weight, motion, and pressure. Casters make the massive light, the grounded soar, or the overconfident collapse under their own force. The battlefield becomes a canvas of compression, suspension, and slingshot momentum.

Gravity casters are often methodical, composed, and control-oriented, treating combat like physics in motion. Some fight from a distance, warping movement and spacing; others launch themselves like living projectiles. They thrive on positional advantage and spatial control.

Their spells ripple through the air with shimmering distortion, forceful shockwaves, or slow-motion impacts. Under a gravity caster’s influence, space bends, bodies shift, and the battlefield moves whether the enemy wants it to or not.

Illusion Magic manipulates perception, belief, and sensory input, creating sights, sounds, and sensations that aren't real — but feel real enough to confuse, mislead, or terrify. Illusion spells don’t deal direct damage; they alter what people think is happening, often turning the tide through fear, hesitation, or misdirection.

Illusionists are typically clever, creative, and theatrical. They thrive on control through confusion, using distraction and deception as tools of survival, sabotage, or spectacle. Whether tricksters, spies, or subtle manipulators, they always stay one step ahead — or at least make you think they are.

Their magic shimmers with phantom shapes, vanishing footprints, doubled images, or echoing voices. Walls appear where none exist, monsters emerge from nothing, and enemies attack shadows. In the hands of an illusionist, reality becomes optional — and trust becomes a liability.

Magnetism harnesses the invisible force of magnetism, motion, and mind-driven manipulation to lift, hurl, restrain, or destroy. It’s not about subtlety — it’s about dominance through unseen pressure, from wrenching weapons away to pinning armored foes with a flick of the wrist.

Magnetic casters are focused, forceful, and deliberate, often blending discipline with aggression. They don’t just control the battlefield — they reshape it, altering momentum, distance, and mass in ways that no weapon or spell can match. Their minds are extensions of their bodies — and their enemies’ bodies, too.

Visually, magnetism manifests as ripples in the air, vibrating metal, warped gravitational pulls, or sudden lurches of force. Whether tossing debris like shrapnel, strangling someone with their own armor, or walking on magnetic currents, magnetism users are reminders that nothing truly stands still when the mind moves it.

Nature Magic draws power from the living world — from soil and storm, root and fang. It channels the forces of growth, decay, weather, and instinct to shape the battlefield with vines, animals, terrain, and natural resilience. These spells are as wild or serene as the casters who wield them.

Nature practitioners are often attuned, adaptive, and instinct-driven. Some are guardians of ecosystems, others feral wanderers or primal warriors. They don’t control nature — they listen to it, channel it, and let it answer threats in kind.

Nature spells may manifest as thorn-laced tendrils, sudden blooms, summoned beasts, or gusting winds. Whether entangling an enemy, healing a wounded ally with herbal energy, or calling the storm to strike, Nature Magic reminds all that life defends itself — and does not ask permission.

Necromancy manipulates the boundary between life and death, drawing power from lingering souls, decaying matter, and the lifeforce of the living. It feeds on what is fading — blood, breath, memory — and reshapes it into fuel for the caster. Necromancers stand at the veil’s edge, channeling energy from both sides to harm, heal, animate, or drain.

Practitioners of this art are often misunderstood. Some are feared reanimators and corpse-binders; others act as soul-guides or life siphoners, walking paradoxes who preserve by unmaking. They see death not as an end, but a resource — and know that everything dying still has something to give. 

Necromantic spells may appear as ghostly hands, black veins, spectral howls, or ripples of sickly green or violet light. The air chills around them, and the living feel watched. Where Necromancy spreads, nothing rests easily — not the fallen, not the wounded, and not the soul.

Psionics channels the force of pure will, using mental energy to influence, overwhelm, or reinforce the mind. Casters shape thought into action — striking with psychic force, disrupting cognition, or perceiving truth with unnerving clarity. Their spells require no words, only focus.

Psionic casters are often disciplined, perceptive, and emotionally controlled. They read others with ease, anticipate threats, and respond with precise mental pressure. Whether as silent observers or calm dominators, they value clarity, logic, and control above spectacle.

Psionic spells are subtle but potent, often invisible to the eye but deeply felt. Their presence may be marked by pressure in the skull, a sudden flash of insight, or the sense that someone else is thinking with you — or for you.

Pyromancy channels the elemental force of heat, combustion, and transformation. It manifests as flame, smoke, and searing energy — a volatile power that spreads quickly and leaves nothing unchanged. Fire spells excel at area damage, chaos, and overwhelming pressure, shaping the battlefield through raw force.

Pyromancers are often passionate, impulsive, or fiercely driven, embracing risk for the sake of power. They wield fire not just to destroy, but to change the balance, burn away obstacles, or break through hesitation. Their magic rewards boldness — and punishes hesitation.

Spells appear as gouts of flame, waves of heat, or lingering embers. The air shimmers, burns, and crackles around them. Fire Magic is not subtle — it’s fast, loud, and hungry — and those who wield it do so with intensity and purpose.

Quantum Flux magic manipulates the uncertainty and paradox at the heart of reality. Casters bend probability, superposition, and entanglement to create spells that shift outcomes, duplicate events, or delay cause and effect. Nothing is fixed — until the caster decides it is.

Quantum casters are often theoretical, bold, or unpredictable, thriving on ambiguity, possibility and paradoxes. They work with branching outcomes, potential timelines, and reality glitches, trusting in chance, loops, or alternate paths rather than linear certainty.

Quantum spells appear as shimmering distortions, flickering energy threads, or collapsing visual echoes. Their effects may seem random, impossible, or out of order — but for the Quantum Flux user, possibility is the point.

Radiance Magic harnesses the power of light, energy, and clarity. It is used to illuminate, heal, inspire, and strike with focused brilliance. Radiant spells are often versatile — capable of both supporting allies and revealing or damaging hidden threats.

Radiance casters are typically uplifting, disciplined, or protective, often serving as leaders, healers, or guides. They use their magic to strengthen morale, expose illusions, and create zones of safety or intensity on the battlefield.

Visually, Radiance spells manifest as glowing auras, beams of light, or bursts of luminous energy in gold, white, or spectral colors. Whether shining through darkness or energizing those nearby, Radiance brings focus, clarity, and presence.

Restoration draws on restorative energy to mend wounds, purge afflictions, and preserve life. It stabilizes the dying, eases pain, and strengthens bodies just enough to fight another round — often making the difference between survival and collapse.

Healers tend to be empathetic, focused, and resilient, with a deep sense of duty. Some are calm protectors, others fierce medics who throw themselves into danger to pull others out — always watching for the right moment to act.

Visually, healing magic radiates warmth: glowing pulses, gentle hums, or radiant threads stitching flesh and spirit back together. It is a quiet kind of power — steadfast, selfless, and unwavering.

Shadowcasting manipulates darkness as a tangible force — not just the absence of light, but a veil that conceals, distorts, and strikes without warning. Casters use shadow to obscure movement, create misdirection, and deliver attacks that seem to come from nowhere.

Practitioners are often quiet, calculating, and difficult to read. They thrive in places of uncertainty — corridors, corners, and doubt — using stealth and timing over raw force. Some are lone predators, others hidden guardians, all masters of vanishing before the blow lands.

Shadowcasting spells often manifest as shifting silhouettes, flickering veils, or tendrils of ink-like dark. The air chills, sound softens, and eyes fail to focus. Where shadowcasters walk, nothing is ever quite where it seems — or safe to follow.

Sonic Magic manipulates sound, vibration, and resonance to disorient, influence, and destroy. Whether through whispers, thunderclaps, or rhythmic pulses, Sonic casters wield noise as a flexible and disruptive force — capable of shattering structures, scattering thoughts, or masking movement.

These casters are often expressive, unpredictable, and highly reactive, using voice, chant, or instrument to channel power. Sonic Magic excels at control and confusion, balancing raw physical impact with psychological disruption, often turning the battlefield into a shifting soundscape.

Spells manifest as shockwaves, harmonic pulses, or dissonant echoes. Sound distorts the air around the caster, and enemies feel more than hear the impact. To fight a sonic caster is to battle in a space that moves, shakes, and screams — a place where even silence is weaponized.

Telepathy is the magic of the mind — communication without words, insight without speech, and influence without touch. Practitioners connect directly to thoughts, emotions, and memories, bypassing language, sound, and even species barriers to interface with the core of sentient consciousness.

Telepathic spells are subtle but powerful, capable of altering behavior, calming rage, amplifying empathy, or unraveling deception with a glance. A whisper of suggestion can rewrite memory. A shared vision can forge alliances or plant fear. True telepaths walk the line between guide and manipulator, and always know more than they say.

Their magic often flickers as silent pulses, thought-echoes, or ghostly eye contact. To those affected, it may feel like intuition — until they realize the thought wasn’t theirs. In the hands of a skilled telepath, privacy becomes illusion, and a single shared moment can reshape destiny.

Void Manipulation taps into the emptiness between worlds — drawing on dark energy, antimatter, and the terrifying silence of the cosmos. It channels the power of nothingness, unraveling matter, will, and even meaning.

Void casters are often detached, fearless, or haunted, wielding spells that erase, crush, or silence. Their magic doesn’t burn — it devours, isolates, or pulls the universe inward. Some see the void as destruction; others, as truth.

Void spells manifest as swirling black masses, warped space, or perfect silence. They shimmer with iridescent edges, echo with faint whispers, or erase sound entirely. To wield the void is to confront the infinite — and come away changed.

Warding Magic specializes in protection and prevention, using shields, sigils, and magical fields to reduce harm, block attacks, and redirect danger. It creates barriers against both physical and magical threats, allowing allies to survive, regroup, and stand their ground.

Warding casters are often stoic, calm, and tactically minded, focused on control over reaction. They anticipate threats, strengthen defenses, and act as anchors in chaotic battles — not by overpowering foes, but by reshaping risk around themselves and their team.

These spells often appear as translucent walls, glowing glyphs, shimmering light, or protective pulses. Warding Magic doesn’t shout — it stands firm. It’s the shield that holds, the rune that turns spells aside, and the silent promise that someone will still be standing when the dust settles

Spells

Spells are high-risk, high-reward arcane or mystical effects—shaping reality to heal, harm, protect, or transform. They serve as tactical decisions in combat, tools for storytelling, and expressions of character identity—each invoking distinct sensations of risk, power, and narrative resonance.

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Magnetic Stilts
Creativity
Agility

Spellcaster throws magnetic discs on the ground and uses them as stilts to “walk” at an altitude with increased movement rate.

Malediction
Boldness
Reasoning
Self Discipline

Curses the target to take additional damage from all sources for the duration of the spell.

Memory Veil
Presence
Memory
Creativity

Cloud a creature’s short-term memory making them confused as to what actually transpired. Sort of like waking up after a vague dream.

Mental Maze
Reasoning
Presence
Intuition

Causes the target to lose focus and become disoriented mentally. Targets under the effect of this spell find it difficult to concentrate on tasks or attacks.

Mind Blast
Presence
Creativity
Empathy

A mental attack that deals psychic damage by giving the target a powerful, instant migraine attack.

Mind Link
Empathy
Self Discipline
Reasoning

Establish a mental connection with another being to communicate silently. Communication can be in a shared language, images, feelings and the like.

Mind Over Matter
Self Discipline
Boldness
Empathy

The ability to push your body beyond its usual limits.

Mind Probe
Empathy
Creativity
Intuition

Delve into another’s mind to learn their thoughts or secrets to learn what the target intends to do within the next few seconds and if they are acting on some secret knowledge.

Mineral Armor
Creativity
Boldness
Constitution

You wrap yourself and/or potentially allies in an armor of shiny minerals that improves defense (can be more or less shiny depending on the wish of the caster). However, the weight of the armor slows you down.

Mirror Dimension
Presence
Reasoning
Agility

You trap the target inside a mirrored reality from where it is unable to influence the original world but similarly cannot be attacked etc.

Molten Weapon
Strength
Boldness
Constitution

You channel primal heat into a melee weapon, causing its edge or surface to glow red-hot with molten energy. The weapon sizzles with each swing, branding flesh and warping metal on contact. While the enchantment is active, each strike delivers additional fire damage — perfect for frontline warriors who want to cut through armor and fear alike.

Moving Illusion
Creativity
Intuition
Reasoning

Create an illusion of moving creatures, persons, cars, spaceships or other phenomena.

Nihilistic Nova
Reasoning
Presence
Boldness

Explode a pocket of anti-matter that obliterates space around you in a burst of terrible finality.

Overcharge Field
Intuition
Boldness
Reasoning

You unleash a wave of disruptive static across a localized zone. The pulse temporarily scrambles nearby technology, giving every tech-based item, module, or weapon within range a chance to fail.

Paradox Step
Memory
Boldness
Creativity

Briefly split into two timelines acting from both enabling you to use 2 different attacks in the same round.

Pass Without a Trace
Agility
Empathy
Self Discipline

Make the caster and potentially allies harder to detect while moving through the wilderness.

Petrify
Strength
Constitution
Self Discipline

Turn the target partially to stone, petrifying it. While petrified, the target takes reduced damage and has reduced movement and actions.

Photon Swarm
Presence
Intuition
Empathy

Create a swarm of tiny lights that harass all in the area making attacking and spell casting difficult.

Poison Ivy
Memory
Empathy
Creativity

Cast poisonous plants in an area poisoning those passing through with a mild poison that causes a mild confusion.

Portal
Reasoning
Agility
Memory

Create 2 shimmering portals between 2 points in space allowing for travelling a short distance. Both entry and exit must be in a clear space or the spell will fail to cast.

Pull Item
Reasoning
Creativity
Quickness

You attempt to pull an item out of the hands of the target.

Pulse Beat
Intuition
Creativity
Presence

You release a subtle pulse of anticipatory energy — a harmonic hum that tingles in the spine and sharpens awareness. Time seems to stretch for an instant as your allies feel their senses heighten and their bodies ready to act. Within the field, reaction comes before thought, and every movement begins just a heartbeat sooner.

Pulse of Fear
Boldness
Presence
Reasoning

Eject raw terror from your psyche causing enemies to coil away from you in fear.

Purify
Self Discipline
Intuition
Creativity

Cleanse poisons or diseases from a target’s body.

Quantum Echo
Memory
Intuition
Reasoning

You create an echo that mimics your next attack with a weapon or spell in the following round with exactly the same roll and bonuses which you can then enhance in the following round. 

Excellent for boosting 1 attack which will then be repeated in the following round. 

Notice, however, that if the original attack fails, then the following attack also fails no matter what.

Quantum Entangle
Reasoning
Memory
Intuition

Bind two targets so that what happens to one affects the other.

Quantum Probabilities
Memory
Self Discipline
Reasoning

Alters probabilities, giving allies advantage on attacks and spell attacks and forcing enemies to attack with disadvantage.

Quantum Relay
Memory
Reasoning
Intuition

Cast a spell through an entangled ally, bypassing traditional range limits.

Quicksand
Constitution
Self Discipline
Reasoning

Transform an area into treacherous quicksand, trapping and slowing enemies.

Radiant Shield
Strength
Presence
Boldness

Surround the target with a barrier of light that absorbs damage from energy weapons, modules and spells.

Ray of Frost
Memory
Constitution
Agility

You fire a focused beam of chilling energy that strikes a single target, slowing movement and freezing exposed surfaces. The icy blast deals cold damage and may hinder the target’s next physical action due to stiffened limbs or frostbite.

Reality Flicker
Memory
Boldness
Reasoning

Briefly shift between alternate realities to avoid attacks.

Resonant Strings
Presence
Reasoning
Agility

Force a target’s physical form to vibrate in tune with a higher-dimensional frequency, disrupting their actions and dealing damage. Upon closer look, the target will oscillate between states in a strange flimmer.

Revenant’s Gift
Constitution
Empathy
Boldness

Grant yourself or an ally temporary immunity to death effects and unconsciousness.

Reverse Gravity
Reasoning
Intuition
Self Discipline

Reverse gravity for 1 target for a brief moment, raising them slowly into the air disrupting any movement and providing a bonus to ranged attacks (including spells and modules) against them. Target can still attack, but cannot move until its next action phase.

Revitalize
Self Discipline
Empathy

You restore a target’s stamina, allowing them to recover from exhaustion.

Rhythmic Flow
Memory
Creativity
Presence

You summon a steady, resonant rhythm that pulses through the battlefield, syncing the movements, reflexes, and instincts of your allies. Under its influence, coordination becomes effortless — attacks align, reactions sharpen, and the group moves as one, like dancers guided by a shared beat.

Riftwalk
Agility
Quickness
Reasoning

llows the target to partially avoid dangerous territory taking reduced damage from area effects.

Sanctuary
Boldness
Empathy
Self Discipline

Prevents one enemy from attacking the warded ally directly with weapons or spells.

Sandstorm Barrier
Constitution
Presence
Self Discipline

You gather dust, sand and rocks to swivel around you dealing damage to anyone nearby.

Schrödinger’s Strike
Memory
Agility
Boldness

Affect the next attack of the target so that it simultaneously hits and misses. Deals extra damage if successful or none if not.

Seductive Gaze
Presence
Quickness
Creativity

Confuses an enemy, causing them to find it harder to hit you.

Seed of Despair
Reasoning
Self Discipline
Presence

Plant the seed of a demon from another plane in target and watch as the target panic more and more as it grows within them until they are blasted with demonic, black energy from within.

Shadow Walk
Reasoning
Intuition
Memory

You envelop yourself in shadows, making you harder to hit.

Shadow Weapon
Intuition
Memory
Boldness

You summon a shadowy version of your weapon that will grow stronger and more visible when you hit enemies gathering power that you can release in 1 attack. When the shadow weapon is released it will strike at a nearby enemy after which it will disappear.

Shadowmeld
Empathy
Agility
Reasoning

Fuse with ambient darkness, vanishing from detection.

Shared Empathy
Empathy
Reasoning
Self Discipline

Instill a sense of unity in a group, making them more cooperative with each other and with you.

Shockwave
Boldness
Intuition
Memory

You unleash a burst of crackling electricity from your body, radiating outward in a pulse of raw energy. All creatures in the immediate vicinity are struck by the surge, jolted by the power of the blast.

Singularity
Memory
Boldness
Reasoning

Create a small, stationary black hole that pulls in and crushes enemies.

Siren’s Call
Presence
Creativity
Empathy

You sing, whisper, or radiate a presence so irresistible that it draws a creature toward you despite its better judgment. The target is lured from safety and drawn closer — enchanted, confused, and exposed.

Skyward Strike
Intuition
Self Discipline
Quickness

Use any melee attack to also strike the enemy with a powerful strike that lifts them from the ground and deals extra damage.

Slow
Memory
Intuition
Empathy

Slow the movements of all in the area.

Spider Climb
Presence
Agility
Self Discipline

Temporaarily gain the ability to climb walls and ceilings to you or an ally.

Spirit Plague
Constitution
Boldness
Reasoning

You curse the target with a vicious curse slowly draining life power from them. If the target is hit, the curse will spread to a nearby target within the radius area of the spell.

Spirit Tap
Constitution
Reasoning
Boldness

Draw power from nearby targets to strengthen magic.

Stabilize
Self Discipline
Creativity
Empathy

Stabilize a target that has negative health.

Stationary Illusion
Creativity
Intuition
Reasoning

Create an illusion of natural or artificial structures like rocks, trees, houses, walls, or other phenomena.

Stone Wall
Strength
Self Discipline
Presence

Raise a wall of solid earth or stone to block incoming attacks, hide behind or stop enemies from advancing.

Stormcaller’s Wrath
Intuition
Memory
Agility

You summon a violent, localized thunderstorm. Each round, a bolt of lightning descends from the swirling clouds, striking a target of your choice. The storm roars with power, its fury sustained by your concentration.

Strengthen
Self Discipline
Constitution
Empathy

Temporarily boost the strength of yourself or an ally providing a bonus to damage from weapons that rely on strength.

Suggestion
Presence
Empathy
Creativity

Plant a suggestion in the target's mind to do a simple act. In combat and intense situations, it must be an action that takes no more than 1 round to solve. Target will not attempt to kill allies or act clearly against their own interest. Suggestion must be 1 simple sentence and easy to understan

Summon Fire Elemental
Reasoning
Boldness
Self Discipline

You open a burning rift and call forth a fire elemental bound to your will. It fights by your side with searing attacks and a body of living flame. The elemental lasts as long as you maintain focus — or until it’s extinguished by force or counter-magic.

Summon Imp
Reasoning
Boldness
Empathy

You summon an imp that you can attempt to get to do tasks for you.

Superposition Blast
Memory
Reasoning
Boldness

Unleash a burst of energy existing in multiple states until observed—delivering maximum chaotic damage.

Telekinetic Strangulation
Reasoning
Strength
Self Discipline

Conjure telekinetic energy to animate a magnetic object, that will choke a target, dealing damage each round and slowing them down.

Temporal Clone
Reasoning
Memory
Boldness

Summons a duplicate of the caster to fight temporarily.

Temporal Snare
Memory
Self Discipline
Boldness

The target is locked in a feedback loop where they will do the same reaction to your attacks as they did in the battle round where this spell was cast. Thus, you can force the target to spend action points on an action that you can anticipate and thus counter.

Tesseract Attack
Agility
Quickness
Reasoning

Attack through the fourth dimension, dealing unavoidable damage.

Thorn Whip
Agility
Quickness
Boldness

You use a whip of thorns to lash a nearby target pulling them towards you.

Thought Suppression
Empathy
Presence
Reasoning

Temporarily prevent a target from thinking clearly, making spell casting and maneuvers difficult.

Thunderclap
Boldness
Creativity
Presence

Creates a burst of concussive soundwaves to knock enemies back causing them harm.

Time Rewind
Intuition
Memory
Creativity

Rewind the last few moments, undoing recent actions.

Truth Seeing
Presence
Empathy
Reasoning

The ability to detect lies and discern truth through subtle cues in speech, body language, and psychological insight..

Umbral Echo
Reasoning
Agility
Intuition

Summon a shadow version of your melee weapon(s) that strikes when you do, making it harder for the target to avoid being hit.

Unstoppable force
Reasoning
Boldness
Intuition

You or an ally swing a melee weapon with an unstoppable force in an attack that ignores defensive skills that aim to parry or block and even ignores shields.

Veil of Darkness
Boldness
Presence
Self Discipline

You conceal yourself in a veil of darkness that emanates power from you dealing damage to all nearby. You are slowed, but you are harder to hit for the duration of the spell.

Venomous Touch
Agility
Self Discipline
Presence

Morph into a venomous being exuding poison with your touch.

Voice of Command
Empathy
Presence
Reasoning

Voice 1 word of command in the mind of the target that makes the target obey before their mind catches up.

Void Veil
Memory
Self Discipline
Empathy

You wrap yourself in anti-reality — not invisible, but irrelevant. You are simply not ‘there’ and cannot be sensed in any way. Attacks, spells or abilities cannot be used against you until you have had your action phase. 

In your action phase, you seemling step out of nothingness in a swirl of dark matter giving you a +5 to your attack. 

If your attack is successful, the target will be frightened of you.

Void Ward
Boldness
Presence
Memory

Summon a rift of void energy that attempts to consume the first spell aimed at the area.

Wall of Fire
Strength
Boldness
Memory

You conjure a roaring barrier of pulsing flame, stretching up like a living wall of heat and fury. The wall blazes with volatile energy, searing any creature caught in its formation or foolish enough to pass through. Once erected, the wall remains in place.

The spell excels at controlling movement, guarding flanks, splitting the battlefield, or driving enemies into predictable paths.

Wardens Fortune
Creativity
Boldness
Presence

You form a bond with the target that causes them to feel lucky and to be able to avoid a part of the most critical damage.

Warding Bond
Boldness
Empathy
Self Discipline

Share the damage between the caster and another.

Withering Touch
Reasoning
Empathy

A skeletal hand extends from the hand of the caster causing the living tissue it touches to wither and suffer from necrosis. Can only attack living tissue.