Spells

Spells are arcane or mystical effects invoked through knowledge, energy, or willpower. They allow characters to bend reality, heal, harm, protect, or manipulate forces beyond science. Though powerful and versatile, spells are often high-risk, high-reward — capable of great impact but prone to failure or backlash.

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Academics
Acrobatics
Artistic
Assassination
Athletics
Awareness
Brawling
Defense
Diplomatic
Engineering
Experimental Sciences
Leadership
Magic Casting
Magic Insights
Medical
Melee Expertise
Movement
Outdoor
Piloting
Ranged Expertise
Social
Space
Stealth
Tactics
Technological Sciences
Thieving
Magnetic Stilts
Creativity
Agility

Spellcaster throws magnetic discs on the ground and uses them as stilts to “walk” at an altitude with increased movement rate.

Malediction
Boldness
Reasoning
Self Discipline

Curses the target to take additional damage from all sources for the duration of the spell.

Memory Veil
Presence
Memory
Creativity

Cloud a creature’s short-term memory making them confused as to what actually transpired. Sort of like waking up after a vague dream.

Mental Maze
Reasoning
Presence
Intuition

Causes the target to lose focus and become disoriented mentally. Targets under the effect of this spell find it difficult to concentrate on tasks or attacks.

Mind Blast
Presence
Creativity
Empathy

A mental attack that deals psychic damage by giving the target a powerful, instant migraine attack.

Mind Link
Empathy
Self Discipline
Reasoning

Establish a mental connection with another being to communicate silently. Communication can be in a shared language, images, feelings and the like.

Mind Over Matter
Self Discipline
Boldness
Empathy

The ability to push your body beyond its usual limits.

Mind Probe
Empathy
Creativity
Intuition

Delve into another’s mind to learn their thoughts or secrets to learn what the target intends to do within the next few seconds and if they are acting on some secret knowledge.

Mineral Armor
Creativity
Boldness
Constitution

You wrap yourself and/or potentially allies in an armor of shiny minerals that improves defense (can be more or less shiny depending on the wish of the caster). However, the weight of the armor slows you down.

Mirror Dimension
Presence
Reasoning
Agility

You trap the target inside a mirrored reality from where it is unable to influence the original world but similarly cannot be attacked etc.

Molten Weapon
Strength
Boldness
Constitution

You channel primal heat into a melee weapon, causing its edge or surface to glow red-hot with molten energy. The weapon sizzles with each swing, branding flesh and warping metal on contact. While the enchantment is active, each strike delivers additional fire damage — perfect for frontline warriors who want to cut through armor and fear alike.

Moving Illusion
Creativity
Intuition
Reasoning

Create an illusion of moving creatures, persons, cars, spaceships or other phenomena.

Nihilistic Nova
Reasoning
Presence
Boldness

Explode a pocket of anti-matter that obliterates space around you in a burst of terrible finality.

Overcharge Field
Intuition
Boldness
Reasoning

You unleash a wave of disruptive static across a localized zone. The pulse temporarily scrambles nearby technology, giving every tech-based item, module, or weapon within range a chance to fail.

Paradox Step
Memory
Boldness
Creativity

Briefly split into two timelines acting from both enabling you to use 2 different attacks in the same round.

Pass Without a Trace
Agility
Empathy
Self Discipline

Make the caster and potentially allies harder to detect while moving through the wilderness.

Petrify
Strength
Constitution
Self Discipline

Turn the target partially to stone, petrifying it. While petrified, the target takes reduced damage and has reduced movement and actions.

Photon Swarm
Presence
Intuition
Empathy

Create a swarm of tiny lights that harass all in the area making attacking and spell casting difficult.

Poison Ivy
Memory
Empathy
Creativity

Cast poisonous plants in an area poisoning those passing through with a mild poison that causes a mild confusion.

Portal
Reasoning
Agility
Memory

Create 2 shimmering portals between 2 points in space allowing for travelling a short distance. Both entry and exit must be in a clear space or the spell will fail to cast.

Pull Item
Reasoning
Creativity
Quickness

You attempt to pull an item out of the hands of the target.

Pulse Beat
Intuition
Creativity
Presence

You release a subtle pulse of anticipatory energy — a harmonic hum that tingles in the spine and sharpens awareness. Time seems to stretch for an instant as your allies feel their senses heighten and their bodies ready to act. Within the field, reaction comes before thought, and every movement begins just a heartbeat sooner.

Pulse of Fear
Boldness
Presence
Reasoning

Eject raw terror from your psyche causing enemies to coil away from you in fear.

Purify
Self Discipline
Intuition
Creativity

Cleanse poisons or diseases from a target’s body.

Quantum Echo
Memory
Intuition
Reasoning

You create an echo that mimics your next attack with a weapon or spell in the following round with exactly the same roll and bonuses which you can then enhance in the following round. 

Excellent for boosting 1 attack which will then be repeated in the following round. 

Notice, however, that if the original attack fails, then the following attack also fails no matter what.

Quantum Entangle
Reasoning
Memory
Intuition

Bind two targets so that what happens to one affects the other.

Quantum Probabilities
Memory
Self Discipline
Reasoning

Alters probabilities, giving allies advantage on attacks and forcing enemies to attack with disadvantage.

Quantum Relay
Memory
Reasoning
Intuition

Cast a spell through an entangled ally, bypassing traditional range limits.

Quicksand
Constitution
Self Discipline
Reasoning

Transform an area into treacherous quicksand, trapping and slowing enemies.

Radiant Shield
Strength
Presence
Boldness

Surround the target with a barrier of light that absorbs damage from energy weapons, modules and spells.

Ray of Frost
Memory
Constitution
Agility

You fire a focused beam of chilling energy that strikes a single target, slowing movement and freezing exposed surfaces. The icy blast deals cold damage and may hinder the target’s next physical action due to stiffened limbs or frostbite.

Reality Flicker
Memory
Boldness
Reasoning

Briefly shift between alternate realities to avoid attacks.

Resonant Strings
Presence
Reasoning
Agility

Force a target’s physical form to vibrate in tune with a higher-dimensional frequency, disrupting their actions and dealing damage. Upon closer look, the target will oscillate between states in a strange flimmer.

Revenant’s Gift
Constitution
Empathy
Boldness

Grant yourself or an ally temporary immunity to death effects and unconsciousness.

Reverse Gravity
Reasoning
Intuition
Self Discipline

Reverse gravity for 1 target for a brief moment, raising them slowly into the air disrupting any movement and providing a bonus to ranged attacks (including spells and modules) against them. Target can still attack, but cannot move until its next action phase.

Revitalize
Self Discipline
Empathy

You restore a target’s stamina, allowing them to recover from exhaustion.

Rhythmic Flow
Memory
Creativity
Presence

You summon a steady, resonant rhythm that pulses through the battlefield, syncing the movements, reflexes, and instincts of your allies. Under its influence, coordination becomes effortless — attacks align, reactions sharpen, and the group moves as one, like dancers guided by a shared beat.

Riftwalk
Agility
Quickness
Reasoning

llows the target to partially avoid dangerous territory taking reduced damage from area effects.

Sanctuary
Boldness
Empathy
Self Discipline

Prevents one enemy from attacking the warded ally directly with weapons or spells.

Sandstorm Barrier
Constitution
Presence
Self Discipline

You gather dust, sand and rocks to swivel around you dealing damage to anyone nearby.

Schrödinger’s Strike
Memory
Agility
Boldness

Affect the next attack of the target so that it simultaneously hits and misses. Deals extra damage if successful or none if not.

Seductive Gaze
Presence
Quickness
Creativity

Confuses an enemy, causing them to find it harder to hit you.

Seed of Despair
Reasoning
Self Discipline
Presence

Plant the seed of a demon from another plane in target and watch as the target panic more and more as it grows within them until they are blasted with demonic, black energy from within.

Shadow Walk
Reasoning
Intuition
Memory

You envelop yourself in shadows, making you harder to hit.

Shadow Weapon
Intuition
Memory
Boldness

You summon a shadowy version of your weapon that will grow stronger and more visible when you hit enemies gathering power that you can release in 1 attack. When the shadow weapon is released it will strike at a nearby enemy after which it will disappear.

Shadowmeld
Empathy
Agility
Reasoning

Fuse with ambient darkness, vanishing from detection.

Shared Empathy
Empathy
Reasoning
Self Discipline

Instill a sense of unity in a group, making them more cooperative with each other and with you.

Shockwave
Boldness
Intuition
Memory

You unleash a burst of crackling electricity from your body, radiating outward in a pulse of raw energy. All creatures in the immediate vicinity are struck by the surge, jolted by the power of the blast.

Singularity
Memory
Boldness
Reasoning

Create a small, stationary black hole that pulls in and crushes enemies.

Siren’s Call
Presence
Creativity
Empathy

You sing, whisper, or radiate a presence so irresistible that it draws a creature toward you despite its better judgment. The target is lured from safety and drawn closer — enchanted, confused, and exposed.

Skyward Strike
Intuition
Self Discipline
Quickness

Use any melee attack to also strike the enemy with a powerful strike that lifts them from the ground and deals extra damage.

Slow
Memory
Intuition
Empathy

Slow the movements of all in the area.

Spider Climb
Presence
Agility
Self Discipline

Temporaarily gain the ability to climb walls and ceilings to you or an ally.

Spirit Plague
Constitution
Boldness
Reasoning

You curse the target with a vicious curse slowly draining life power from them. If the target is hit, the curse will spread to a nearby target within the radius area of the spell.

Spirit Tap
Constitution
Reasoning
Boldness

Draw power from nearby targets to strengthen magic.

Stabilize
Self Discipline
Creativity
Empathy

Stabilize a target that has negative health.

Stationary Illusion
Creativity
Intuition
Reasoning

Create an illusion of natural or artificial structures like rocks, trees, houses, walls, or other phenomena.

Stone Wall
Strength
Self Discipline
Presence

Raise a wall of solid earth or stone to block incoming attacks, hide behind or stop enemies from advancing.

Stormcaller’s Wrath
Intuition
Memory
Agility

You summon a violent, localized thunderstorm. Each round, a bolt of lightning descends from the swirling clouds, striking a target of your choice. The storm roars with power, its fury sustained by your concentration.

Strengthen
Self Discipline
Constitution
Empathy

Temporarily boost the strength of yourself or an ally providing a bonus to damage from weapons that rely on strength.

Suggestion
Presence
Empathy
Creativity

Plant a suggestion in the target's mind to do a simple act. In combat and intense situations, it must be an action that takes no more than 1 round to solve. Target will not attempt to kill allies or act clearly against their own interest. Suggestion must be 1 simple sentence and easy to understan

Summon Fire Elemental
Reasoning
Boldness
Self Discipline

You open a burning rift and call forth a fire elemental bound to your will. It fights by your side with searing attacks and a body of living flame. The elemental lasts as long as you maintain focus — or until it’s extinguished by force or counter-magic.

Summon Imp
Reasoning
Boldness
Empathy

You summon an imp that you can attempt to get to do tasks for you.

Superposition Blast
Memory
Reasoning
Boldness

Unleash a burst of energy existing in multiple states until observed—delivering maximum chaotic damage.

Telekinetic Strangulation
Reasoning
Strength
Self Discipline

Conjure telekinetic energy to animate a magnetic object, that will choke a target, dealing damage each round and slowing them down.

Temporal Clone
Reasoning
Memory
Boldness

Summons a duplicate of the caster to fight temporarily.

Temporal Snare
Memory
Self Discipline
Boldness

The target is locked in a feedback loop where they will do the same reaction to your attacks as they did in the battle round where this spell was cast. Thus, you can force the target to spend action points on an action that you can anticipate and thus counter.

Tesseract Attack
Agility
Quickness
Reasoning

Attack through the fourth dimension, dealing unavoidable damage.

Thorn Whip
Agility
Quickness
Boldness

You use a whip of thorns to lash a nearby target pulling them towards you.

Thought Suppression
Empathy
Presence
Reasoning

Temporarily prevent a target from thinking clearly, making spell casting and maneuvers difficult.

Thunderclap
Boldness
Creativity
Presence

Creates a burst of concussive soundwaves to knock enemies back causing them harm.

Time Rewind
Intuition
Memory
Creativity

Rewind the last few moments, undoing recent actions.

Truth Seeing
Presence
Empathy
Reasoning

The ability to detect lies and discern truth through subtle cues in speech, body language, and psychological insight..

Umbral Echo
Reasoning
Agility
Intuition

Summon a shadow version of your melee weapon(s) that strikes when you do, making it harder for the target to avoid being hit.

Unstoppable force
Reasoning
Boldness
Intuition

You or an ally swing a melee weapon with an unstoppable force in an attack that ignores defensive skills that aim to parry or block and even ignores shields.

Veil of Darkness
Boldness
Presence
Self Discipline

You conceal yourself in a veil of darkness that emanates power from you dealing damage to all nearby. You are slowed, but you are harder to hit for the duration of the spell.

Venomous Touch
Agility
Self Discipline
Presence

Morph into a venomous being exuding poison with your touch.

Voice of Command
Empathy
Presence
Reasoning

Voice 1 word of command in the mind of the target that makes the target obey before their mind catches up.

Void Veil
Memory
Self Discipline
Empathy

You wrap yourself in anti-reality — not invisible, but irrelevant. You are simply not ‘there’ and cannot be sensed in any way. Attacks, spells or abilities cannot be used against you until you have had your action phase. 

In your action phase, you seemling step out of nothingness in a swirl of dark matter giving you a +5 to your attack. 

If your attack is successful, the target will be frightened of you.

Void Ward
Boldness
Presence
Memory

Summon a rift of void energy that attempts to consume the first spell aimed at the area.

Wall of Fire
Strength
Boldness
Memory

You conjure a roaring barrier of pulsing flame, stretching up like a living wall of heat and fury. The wall blazes with volatile energy, searing any creature caught in its formation or foolish enough to pass through. Once erected, the wall remains in place.

The spell excels at controlling movement, guarding flanks, splitting the battlefield, or driving enemies into predictable paths.

Wardens Fortune
Creativity
Boldness
Presence

You form a bond with the target that causes them to feel lucky and to be able to avoid a part of the most critical damage.

Warding Bond
Boldness
Empathy
Self Discipline

Share the damage between the caster and another.

Withering Touch
Reasoning
Empathy

A skeletal hand extends from the hand of the caster causing the living tissue it touches to wither and suffer from necrosis. Can only attack living tissue.